08:37:14: Creating resource group General
08:37:14: Creating resource group Internal
08:37:14: Creating resource group Autodetect
08:37:14: SceneManagerFactory for type 'DefaultSceneManager' registered.
08:37:14: Registering ResourceManager for type Material
08:37:14: Registering ResourceManager for type Mesh
08:37:14: Registering ResourceManager for type Skeleton
08:37:14: MovableObjectFactory for type 'ParticleSystem' registered.
08:37:14: OverlayElementFactory for type Panel registered.
08:37:14: OverlayElementFactory for type BorderPanel registered.
08:37:14: OverlayElementFactory for type TextArea registered.
08:37:14: Registering ResourceManager for type Font
08:37:14: ArchiveFactory for archive type FileSystem registered.
08:37:14: ArchiveFactory for archive type Zip registered.
08:37:14: ArchiveFactory for archive type EmbeddedZip registered.
08:37:14: DDS codec registering
08:37:14: FreeImage version: 3.10.0
08:37:14: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See
http://freeimage.sourceforge.net for details
08:37:14: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,koa,iff,lbm,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,dds,gif,g3,sgi,j2k,j2c,jp2
08:37:14: PVRTC codec registering
08:37:14: Registering ResourceManager for type HighLevelGpuProgram
08:37:14: Registering ResourceManager for type Compositor
08:37:14: MovableObjectFactory for type 'Entity' registered.
08:37:14: MovableObjectFactory for type 'Light' registered.
08:37:14: MovableObjectFactory for type 'BillboardSet' registered.
08:37:14: MovableObjectFactory for type 'ManualObject' registered.
08:37:14: MovableObjectFactory for type 'BillboardChain' registered.
08:37:14: MovableObjectFactory for type 'RibbonTrail' registered.
08:37:14: *-*-* OGRE Initialising
08:37:14: *-*-* Version 1.8.2 (Byatis)
08:37:14: D3D9 : Direct3D9 Rendering Subsystem created.
08:37:14: D3D9: Driver Detection Starts
08:37:14: D3D9: Driver Detection Ends
08:37:15: Particle Emitter Type 'Point' registered
08:37:15: Particle Emitter Type 'Box' registered
08:37:15: Particle Emitter Type 'Ellipsoid' registered
08:37:15: Particle Emitter Type 'Cylinder' registered
08:37:15: Particle Emitter Type 'Ring' registered
08:37:15: Particle Emitter Type 'HollowEllipsoid' registered
08:37:15: Particle Affector Type 'LinearForce' registered
08:37:15: Particle Affector Type 'ColourFader' registered
08:37:15: Particle Affector Type 'ColourFader2' registered
08:37:15: Particle Affector Type 'ColourImage' registered
08:37:15: Particle Affector Type 'ColourInterpolator' registered
08:37:15: Particle Affector Type 'Scaler' registered
08:37:15: Particle Affector Type 'Rotator' registered
08:37:15: Particle Affector Type 'DirectionRandomiser' registered
08:37:15: Particle Affector Type 'DeflectorPlane' registered
08:37:15: PCZone Factory Type 'ZoneType_Default' registered
08:37:15: CPU Identifier & Features
08:37:15: -------------------------
08:37:15: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 Duo CPU E4500 @ 2.20GHz
08:37:15: * SSE: yes
08:37:15: * SSE2: yes
08:37:15: * SSE3: yes
08:37:15: * MMX: yes
08:37:15: * MMXEXT: yes
08:37:15: * 3DNOW: no
08:37:15: * 3DNOWEXT: no
08:37:15: * CMOV: yes
08:37:15: * TSC: yes
08:37:15: * FPU: yes
08:37:15: * PRO: yes
08:37:15: * HT: no
08:37:15: -------------------------
08:37:15: D3D9 : Subsystem Initialising
08:37:15: Registering ResourceManager for type Texture
08:37:15: Registering ResourceManager for type GpuProgram
08:37:15: ***************************************
08:37:15: *** D3D9 : Subsystem Initialised OK ***
08:37:15: ***************************************
08:37:15: SceneManagerFactory for type 'OctreeSceneManager' registered.
08:37:15: SceneManagerFactory for type 'BspSceneManager' registered.
08:37:15: Registering ResourceManager for type BspLevel
08:37:17: Added resource location 'C:\Users\-\AppData\Local\Temp\' of type 'FileSystem' to resource group 'General'
08:37:17: D3D9RenderSystem::_createRenderWindow "PureBasic Ogre", 1280x1002 windowed miscParams: FSAA=0 displayFrequency=0 externalWindowHandle=525196 vsync=true
08:37:17: D3D9 : Created D3D9 Rendering Window 'PureBasic Ogre' : 1280x1002, 32bpp
08:37:17: D3D9: Vertex texture format supported - PF_L8
08:37:17: D3D9: Vertex texture format supported - PF_L16
08:37:17: D3D9: Vertex texture format supported - PF_A8
08:37:17: D3D9: Vertex texture format supported - PF_A4L4
08:37:17: D3D9: Vertex texture format supported - PF_BYTE_LA
08:37:17: D3D9: Vertex texture format supported - PF_R5G6B5
08:37:17: D3D9: Vertex texture format supported - PF_B5G6R5
08:37:17: D3D9: Vertex texture format supported - PF_A4R4G4B4
08:37:17: D3D9: Vertex texture format supported - PF_A1R5G5B5
08:37:17: D3D9: Vertex texture format supported - PF_A8R8G8B8
08:37:17: D3D9: Vertex texture format supported - PF_B8G8R8A8
08:37:17: D3D9: Vertex texture format supported - PF_A2R10G10B10
08:37:17: D3D9: Vertex texture format supported - PF_A2B10G10R10
08:37:17: D3D9: Vertex texture format supported - PF_DXT1
08:37:17: D3D9: Vertex texture format supported - PF_DXT2
08:37:17: D3D9: Vertex texture format supported - PF_DXT3
08:37:17: D3D9: Vertex texture format supported - PF_DXT4
08:37:17: D3D9: Vertex texture format supported - PF_DXT5
08:37:17: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
08:37:17: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
08:37:17: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
08:37:17: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
08:37:17: D3D9: Vertex texture format supported - PF_X8R8G8B8
08:37:17: D3D9: Vertex texture format supported - PF_X8B8G8R8
08:37:17: D3D9: Vertex texture format supported - PF_R8G8B8A8
08:37:17: D3D9: Vertex texture format supported - PF_DEPTH
08:37:17: D3D9: Vertex texture format supported - PF_SHORT_RGBA
08:37:17: D3D9: Vertex texture format supported - PF_FLOAT16_R
08:37:17: D3D9: Vertex texture format supported - PF_FLOAT32_R
08:37:17: D3D9: Vertex texture format supported - PF_SHORT_GR
08:37:17: D3D9: Vertex texture format supported - PF_FLOAT16_GR
08:37:17: D3D9: Vertex texture format supported - PF_FLOAT32_GR
08:37:17: D3D9: Vertex texture format supported - PF_SHORT_RGB
08:37:17: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
08:37:17: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
08:37:17: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
08:37:17: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
08:37:17: D3D9: Vertex texture format supported - PF_R8
08:37:17: D3D9: Vertex texture format supported - PF_RG8
08:37:17: RenderSystem capabilities
08:37:17: -------------------------
08:37:17: RenderSystem Name: Direct3D9 Rendering Subsystem
08:37:17: GPU Vendor: ati
08:37:17: Device Name: Monitor-1-ASUS EAH6570 Series
08:37:17: Driver Version: 8.17.10.1083
08:37:17: * Fixed function pipeline: yes
08:37:17: * Hardware generation of mipmaps: yes
08:37:17: * Texture blending: yes
08:37:17: * Anisotropic texture filtering: yes
08:37:17: * Dot product texture operation: yes
08:37:17: * Cube mapping: yes
08:37:17: * Hardware stencil buffer: yes
08:37:17: - Stencil depth: 8
08:37:17: - Two sided stencil support: yes
08:37:17: - Wrap stencil values: yes
08:37:17: * Hardware vertex / index buffers: yes
08:37:17: * Vertex programs: yes
08:37:17: * Number of floating-point constants for vertex programs: 256
08:37:17: * Number of integer constants for vertex programs: 16
08:37:17: * Number of boolean constants for vertex programs: 16
08:37:17: * Fragment programs: yes
08:37:17: * Number of floating-point constants for fragment programs: 224
08:37:17: * Number of integer constants for fragment programs: 16
08:37:17: * Number of boolean constants for fragment programs: 16
08:37:17: * Geometry programs: no
08:37:17: * Number of floating-point constants for geometry programs: 0
08:37:17: * Number of integer constants for geometry programs: 15
08:37:17: * Number of boolean constants for geometry programs: 0
08:37:17: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
08:37:17: * Texture Compression: yes
08:37:17: - DXT: yes
08:37:17: - VTC: no
08:37:17: - PVRTC: no
08:37:17: * Scissor Rectangle: yes
08:37:17: * Hardware Occlusion Query: yes
08:37:17: * User clip planes: yes
08:37:17: * VET_UBYTE4 vertex element type: yes
08:37:17: * Infinite far plane projection: yes
08:37:17: * Hardware render-to-texture: yes
08:37:17: * Floating point textures: yes
08:37:17: * Non-power-of-two textures: yes
08:37:17: * Volume textures: yes
08:37:17: * Multiple Render Targets: 4
08:37:17: - With different bit depths: yes
08:37:17: * Point Sprites: yes
08:37:17: * Extended point parameters: yes
08:37:17: * Max Point Size: 256
08:37:17: * Vertex texture fetch: yes
08:37:17: * Number of world matrices: 0
08:37:17: * Number of texture units: 8
08:37:17: * Stencil buffer depth: 8
08:37:17: * Number of vertex blend matrices: 0
08:37:17: - Max vertex textures: 4
08:37:17: - Vertex textures shared: no
08:37:17: * Render to Vertex Buffer : no
08:37:17: * DirectX per stage constants: yes
08:37:17: DefaultWorkQueue('Root') initialising on thread main.
08:37:17: Particle Renderer Type 'billboard' registered
08:37:17: Texture: floor1.jpg: Loading 1 faces(PF_R8G8B8,700x700x1) with 9 generated mipmaps from Image. Internal format is PF_X8R8G8B8,700x700x1.
08:37:17: Texture: building1.jpg: Loading 1 faces(PF_R8G8B8,592x1024x1) with 10 generated mipmaps from Image. Internal format is PF_X8R8G8B8,592x1024x1.
08:37:18: Mesh: Loading body2.mesh.
08:37:18: Can't assign material workfile_obj#0 to SubEntity of E31097504 because this Material does not exist. Have you forgotten to define it in a .material script?
08:37:18: Mesh: Loading body2.mesh.
08:37:18: Can't assign material workfile_obj#0 to SubEntity of E31098512 because this Material does not exist. Have you forgotten to define it in a .material script?
08:37:18: Mesh: Loading body2.mesh.
08:37:18: Can't assign material workfile_obj#0 to SubEntity of E31099520 because this Material does not exist. Have you forgotten to define it in a .material script?