j'ai oublié, compile de ton coté dans un dossier build que tu ne met pas à jour sur le svn , du coup , j'ai oublié de commité le fichier d'importation des fct° , c'est une ébauche, mais il fonctionne sous windows pour le moment :
Code : Tout sélectionner
Global PBSFML_LIBRARY = OpenLibrary(#PB_Any,"libPBSFML.dll")
;==============================================================================
;- SFML SYSTEM
;==============================================================================
Structure sfInputStream
*read ; Function To Read Data from the stream func(*data,*size,*userData)
*seek ; Function To set the current Read position func(*position, *userData)
*tell ; Function To get the current Read position func(*userData)
*getSize ; Function To get the total number of bytes in the stream func(*userData)
*userdata ; User Data that will be passed To the callbacks
EndStructure
Structure sfVector2i
x.l
y.l
EndStructure
Structure sfVector2u
x.i
y.i
EndStructure
Structure sfVector2f
x.f
y.f
EndStructure
Structure sfVector3f
x.f
y.f
z.f
EndStructure
;
;-sfTime
;
PrototypeC sfTime_create()
PrototypeC sfTime_destroy(*sfTime)
PrototypeC.f sfTime_asSeconds(*sfTime)
PrototypeC.i sfTime_asMilliseconds(*sfTime)
PrototypeC.i sfTime_asMicroseconds(*sfTime)
PrototypeC.i sfSeconds(amount.f)
PrototypeC.i sfMilliseconds(amount.i)
PrototypeC.i sfMicroseconds(amount.i)
PrototypeC sfSleep(*sfTime)
Global sfTime_create.sfTime_create = GetFunction(PBSFML_LIBRARY,"sfTime_create")
Global sfTime_destroy.sfTime_destroy = GetFunction(PBSFML_LIBRARY,"sfTime_destroy")
Global sfTime_asSeconds.sfTime_asSeconds = GetFunction(PBSFML_LIBRARY,"sfTime_asSeconds")
Global sfTime_asMilliseconds.sfTime_asMilliseconds = GetFunction(PBSFML_LIBRARY,"sfTime_asMilliseconds")
Global sfTime_asMicroseconds.sfTime_asMicroseconds = GetFunction(PBSFML_LIBRARY,"sfTime_asMicroseconds")
Global sfSeconds.sfSeconds = GetFunction(PBSFML_LIBRARY,"sfSeconds")
Global sfMilliseconds.sfMilliseconds = GetFunction(PBSFML_LIBRARY,"sfMilliseconds")
Global sfMicroseconds.sfMicroseconds = GetFunction(PBSFML_LIBRARY,"sfMicroseconds")
Global sfSleep.sfSleep = GetFunction(PBSFML_LIBRARY,"sfSleep")
;
;-sfClock
;
PrototypeC.i sfClock_create()
PrototypeC.i sfClock_copy(*sfClock)
PrototypeC sfClock_destroy(*sfClock)
PrototypeC.i sfClock_getElapsedTime(*sfClock)
PrototypeC.i sfClock_restart(*sfClock)
Global sfClock_create.sfClock_create = GetFunction(PBSFML_LIBRARY,"sfClock_create")
Global sfClock_copy.sfClock_copy = GetFunction(PBSFML_LIBRARY,"sfClock_copy")
Global sfClock_destroy.sfClock_destroy = GetFunction(PBSFML_LIBRARY,"sfClock_destroy")
Global sfClock_getElapsedTime.sfClock_getElapsedTime = GetFunction(PBSFML_LIBRARY,"sfClock_getElapsedTime")
Global sfClock_restart.sfClock_restart = GetFunction(PBSFML_LIBRARY,"sfClock_restart")
;
;-sfMutex
;
PrototypeC.i sfMutex_create()
PrototypeC sfMutex_destroy(*sfMutex)
PrototypeC sfMutex_lock(*sfMutex)
PrototypeC sfMutex_unlock(*sfMutex)
Global sfMutex_create.sfMutex_create = GetFunction(PBSFML_LIBRARY,"sfMutex_create")
Global sfMutex_destroy.sfMutex_destroy = GetFunction(PBSFML_LIBRARY,"sfMutex_destroy")
Global sfMutex_lock.sfMutex_lock = GetFunction(PBSFML_LIBRARY,"sfMutex_lock")
Global sfMutex_unlock.sfMutex_unlock = GetFunction(PBSFML_LIBRARY,"sfMutex_unlock")
;
;-sfThread
;
PrototypeC.i sfThread_create(*function,*data)
PrototypeC sfThread_destroy(*sfThread)
PrototypeC sfThread_launch(*sfThread)
PrototypeC sfThread_wait(*sfThread)
PrototypeC sfThread_terminate(*sfThread)
Global sfThread_create.sfThread_create = GetFunction(PBSFML_LIBRARY,"sfThread_create")
Global sfThread_destroy.sfThread_destroy = GetFunction(PBSFML_LIBRARY,"sfThread_destroy")
Global sfThread_launch.sfThread_launch = GetFunction(PBSFML_LIBRARY,"sfThread_launch")
Global sfThread_wait.sfThread_wait = GetFunction(PBSFML_LIBRARY,"sfThread_wait")
Global sfThread_terminate.sfThread_terminate = GetFunction(PBSFML_LIBRARY,"sfThread_terminate")
;-
;==============================================================================
;- SFML WINDOWS
;==============================================================================
;
;-keyboard constants
;
Enumeration
#sfKeyUnknown = -1
#sfKeyA
#sfKeyB
#sfKeyC
#sfKeyD
#sfKeyE
#sfKeyF
#sfKeyG
#sfKeyH
#sfKeyI
#sfKeyJ
#sfKeyK
#sfKeyL
#sfKeyM
#sfKeyN
#sfKeyO
#sfKeyP
#sfKeyQ
#sfKeyR
#sfKeyS
#sfKeyT
#sfKeyU
#sfKeyV
#sfKeyW
#sfKeyX
#sfKeyY
#sfKeyZ
#sfKeyNum0
#sfKeyNum1
#sfKeyNum2
#sfKeyNum3
#sfKeyNum4
#sfKeyNum5
#sfKeyNum6
#sfKeyNum7
#sfKeyNum8
#sfKeyNum9
#sfKeyEscape
#sfKeyLControl
#sfKeyLShift
#sfKeyLAlt
#sfKeyLSystem
#sfKeyRControl
#sfKeyRShift
#sfKeyRAlt
#sfKeyRSystem
#sfKeyMenu
#sfKeyLBracket
#sfKeyRBracket
#sfKeySemiColon
#sfKeyComma
#sfKeyPeriod
#sfKeyQuote
#sfKeySlash
#sfKeyBackSlash
#sfKeyTilde
#sfKeyEqual
#sfKeyDash
#sfKeySpace
#sfKeyReturn
#sfKeyBack
#sfKeyTab
#sfKeyPageUp
#sfKeyPageDown
#sfKeyEnd
#sfKeyHome
#sfKeyInsert
#sfKeyDelete
#sfKeyAdd
#sfKeySubtract
#sfKeyMultiply
#sfKeyDivide
#sfKeyLeft
#sfKeyRight
#sfKeyUp
#sfKeyDown
#sfKeyNumpad0
#sfKeyNumpad1
#sfKeyNumpad2
#sfKeyNumpad3
#sfKeyNumpad4
#sfKeyNumpad5
#sfKeyNumpad6
#sfKeyNumpad7
#sfKeyNumpad8
#sfKeyNumpad9
#sfKeyF1
#sfKeyF2
#sfKeyF3
#sfKeyF4
#sfKeyF5
#sfKeyF6
#sfKeyF7
#sfKeyF8
#sfKeyF9
#sfKeyF10
#sfKeyF11
#sfKeyF12
#sfKeyF13
#sfKeyF14
#sfKeyF15
#sfKeyPause
#sfKeyCount
EndEnumeration
PrototypeC sfKeyboard_isKeyPressed(key.l)
Global sfKeyboard_isKeyPressed.sfKeyboard_isKeyPressed = GetFunction(PBSFML_LIBRARY,"sfKeyboard_isKeyPressed")
;
;-event constants
;
Enumeration
#sfEvtClosed
#sfEvtResized
#sfEvtLostFocus
#sfEvtGainedFocus
#sfEvtTextEntered
#sfEvtKeyPressed
#sfEvtKeyReleased
#sfEvtMouseWheelMoved
#sfEvtMouseButtonPressed
#sfEvtMouseButtonReleased
#sfEvtMouseMoved
#sfEvtMouseEntered
#sfEvtMouseLeft
#sfEvtJoystickButtonPressed
#sfEvtJoystickButtonReleased
#sfEvtJoystickMoved
#sfEvtJoystickConnected
#sfEvtJoystickDisconnected
EndEnumeration
Structure sfKeyEvent
type.l
code.l
alt.b
control.b
shift.b
system.l
EndStructure
Structure sfTextEvent
type.l
unicode.l
EndStructure
Structure sfMouseMoveEvent
type.l
x.i
y.i
EndStructure
Structure sfMouseButtonEvent
type.l
button.l
x.i
y.i
EndStructure
Structure sfMouseWheelEvent
type.l
delta.l
x.i
y.i
EndStructure
Structure sfJoystickMoveEvent
type.l
joystickId.i
axis.l
position.f
EndStructure
Structure sfJoystickButtonEvent
type.l
joystickId.i
button.i
EndStructure
Structure sfJoystickConnectEvent
type.l
joystickId.i
EndStructure
Structure sfSizeEvent
type.l
width.i
height.i
EndStructure
Structure sfEvent
StructureUnion
type.l
size.sfSizeEvent
key.sfKeyEvent
text.sfTextEvent
mouseMove.sfMouseMoveEvent
mouseButton.sfMouseButtonEvent
mouseWhell.sfMouseWheelEvent
joystickMove.sfJoystickMoveEvent
joystickButton.sfJoystickButtonEvent
joystickConnect.sfJoystickConnectEvent
EndStructureUnion
EndStructure
;
;-mouse
;
Enumeration
#sfMouseLeft ;The left mouse button
#sfMouseRight ;The right mouse button
#sfMouseMiddle ;The middle (wheel) mouse button
#sfMouseXButton1 ;The first extra mouse button
#sfMouseXButton2 ;The second extra mouse button
#sfMouseButtonCount ;Keep last -- the total number of mouse buttons
EndEnumeration
PrototypeC.b sfMouse_isButtonPressed(button.l)
PrototypeC.i sfMouse_getPosition(*sfWindow)
PrototypeC sfMouse_setPosition(*sfVector2i, *sfWindow)
Global sfMouse_isButtonPressed.sfMouse_isButtonPressed = GetFunction(PBSFML_LIBRARY,"sfMouse_isButtonPressed")
Global sfMouse_getPosition.sfMouse_getPosition = GetFunction(PBSFML_LIBRARY,"sfMouse_getPosition")
Global sfMouse_setPosition.sfMouse_setPosition = GetFunction(PBSFML_LIBRARY,"sfMouse_setPosition")
;
;-joystick
;
Enumeration
#sfJoystickCount = 8 ;Maximum number of supported joysticks
#sfJoystickButtonCount = 32 ;Maximum number of supported buttons
#sfJoystickAxisCount = 8 ;Maximum number of supported axes
EndEnumeration
Enumeration
#sfJoystickX ;The X axis
#sfJoystickY ;The Y axis
#sfJoystickZ ;The Z axis
#sfJoystickR ;The R axis
#sfJoystickU ;The U axis
#sfJoystickV ;The V axis
#sfJoystickPovX ;The X axis of the point-of-view hat
#sfJoystickPovY ;The Y axis of the point-of-view hat
EndEnumeration
PrototypeC.b sfJoystick_isConnected(joystick.l)
PrototypeC.l sfJoystick_getButtonCount(joystick.l)
PrototypeC.b sfJoystick_hasAxis(joystick.l, axis.l)
PrototypeC.b sfJoystick_isButtonPressed(joystick.l, button.l)
PrototypeC.f sfJoystick_getAxisPosition(joystick.l, axis.l)
PrototypeC sfJoystick_update()
Global sfJoystick_isConnected.sfJoystick_isConnected = GetFunction(PBSFML_LIBRARY,"sfJoystick_isConnected")
Global sfJoystick_getButtonCount.sfJoystick_getButtonCount = GetFunction(PBSFML_LIBRARY,"sfJoystick_getButtonCount")
Global sfJoystick_hasAxis.sfJoystick_hasAxis = GetFunction(PBSFML_LIBRARY,"sfJoystick_hasAxis")
Global sfJoystick_isButtonPressed.sfJoystick_isButtonPressed = GetFunction(PBSFML_LIBRARY,"sfJoystick_isButtonPressed")
Global sfJoystick_getAxisPosition.sfJoystick_getAxisPosition = GetFunction(PBSFML_LIBRARY,"sfJoystick_getAxisPosition")
Global sfJoystick_update.sfJoystick_update = GetFunction(PBSFML_LIBRARY,"sfJoystick_update")
;
;-VideoMode
;
Structure sfVideoMode
width.l ; Video mode width, in pixels
height.l ; Video mode height, in pixels
bitsPerPixel.l ; Video mode pixel depth, in bits per pixels
EndStructure
PrototypeC.i sfVideoMode_getDesktopMode()
PrototypeC.i sfVideoMode_countFullscreenModes()
PrototypeC sfVideoMode_getFullscreenModes(*array.sfVideoMode)
PrototypeC.b sfVideoMode_isValid(*sfVideoMode)
Global sfVideoMode_getDesktopMode.sfVideoMode_getDesktopMode = GetFunction(PBSFML_LIBRARY,"sfVideoMode_getDesktopMode")
Global sfVideoMode_countFullscreenModes.sfVideoMode_countFullscreenModes = GetFunction(PBSFML_LIBRARY,"sfVideoMode_countFullscreenModes")
Global sfVideoMode_getFullscreenModes.sfVideoMode_getFullscreenModes = GetFunction(PBSFML_LIBRARY,"sfVideoMode_getFullscreenModes")
Global sfVideoMode_isValid.sfVideoMode_isValid = GetFunction(PBSFML_LIBRARY,"sfVideoMode_isValid")
;
;-Window
;
Enumeration
#sfNone = 0 ;No border / title bar (this flag And all others are mutually exclusive)
#sfTitlebar = 1 << 0 ;Title bar + fixed border
#sfResize = 1 << 1 ;Titlebar + resizable border + maximize button
#sfClose = 1 << 2 ;Titlebar + close button
#sfFullscreen = 1 << 3 ;Fullscreen mode (this flag And all others are mutually exclusive)
#sfDefaultStyle = #sfTitlebar | #sfResize | #sfClose ;Default window style
EndEnumeration
Structure sfContextSettings
depthBits.l ;Bits of the depth buffer
stencilBits.l ;Bits of the stencil buffer
antialiasingLevel.l ;Level of antialiasing
majorVersion.l ;Major number of the context version To create
minorVersion.l ;Minor number of the context version To create
EndStructure
PrototypeC.i sfWindow_create3(*sfVideoMode , title.s, style.l, *settings.sfContextSettings)
PrototypeC.i sfWindow_create2(*sfVideoMode , title.s, style.l)
PrototypeC.i sfWindow_create(*sfVideoMode , title.s)
PrototypeC.i sfWindow_createUnicode3(*sfVideoMode , title.s, style.l, *settings.sfContextSettings)
PrototypeC.i sfWindow_createUnicode2(*sfVideoMode , title.s, style.l)
PrototypeC.i sfWindow_createUnicode(*sfVideoMode , title.s)
PrototypeC.i sfWindow_createFromHandle2(handle.i, *settings.sfContextSettings)
PrototypeC.i sfWindow_createFromHandle(handle.i)
PrototypeC sfWindow_destroy(*sfWindow)
PrototypeC sfWindow_close(*sfWindow)
PrototypeC.b sfWindow_isOpen(*sfWindow)
PrototypeC sfWindow_getSettings(*sfWindow , *settings.sfContextSettings)
PrototypeC.b sfWindow_pollEvent(*sfWindow , *sfEvent)
PrototypeC.b sfWindow_waitEvent(*sfWindow , *sfEvent)
PrototypeC.i sfWindow_getPosition(*sfWindow)
PrototypeC sfWindow_setPosition(*sfWindow, *sfVector2i)
PrototypeC.i sfWindow_getSize(*sfWindow)
PrototypeC sfWindow_setSize(*sfWindow, *sfVector2u)
PrototypeC sfWindow_setTitle(*sfWindow, title.s)
PrototypeC sfWindow_setUnicodeTitle(*sfWindow, title.s)
PrototypeC sfWindow_setIcon(*sfWindow, width.l, height.l, *pixels)
PrototypeC sfWindow_setVisible(*sfWindow, visible.b)
PrototypeC sfWindow_setMouseCursorVisible(*sfWindow, visible.b)
PrototypeC sfWindow_setVerticalSyncEnabled(*sfWindow, enabled.b)
PrototypeC sfWindow_setKeyRepeatEnabled(*sfWindow, enabled.b)
PrototypeC sfWindow_setActive(*sfWindow, active.b)
PrototypeC sfWindow_display(*sfWindow)
PrototypeC sfWindow_setFramerateLimit(*sfWindow, limit.l)
PrototypeC sfWindow_setJoystickThreshold(*sfWindow, threshold.f)
PrototypeC.i sfWindow_getSystemHandle(*sfWindow)
Global sfWindow_create3.sfWindow_create3 = GetFunction(PBSFML_LIBRARY,"sfWindow_create3")
Global sfWindow_create2.sfWindow_create2 = GetFunction(PBSFML_LIBRARY,"sfWindow_create2")
Global sfWindow_create.sfWindow_create = GetFunction(PBSFML_LIBRARY,"sfWindow_create")
Global sfWindow_createUnicode3.sfWindow_createUnicode3 = GetFunction(PBSFML_LIBRARY,"sfWindow_createUnicode3")
Global sfWindow_createUnicode2.sfWindow_createUnicode2 = GetFunction(PBSFML_LIBRARY,"sfWindow_createUnicode2")
Global sfWindow_createUnicode.sfWindow_createUnicode = GetFunction(PBSFML_LIBRARY,"sfWindow_createUnicode")
Global sfWindow_createFromHandle2.sfWindow_createFromHandle2 = GetFunction(PBSFML_LIBRARY,"sfWindow_createFromHandle2")
Global sfWindow_createFromHandle.sfWindow_createFromHandle = GetFunction(PBSFML_LIBRARY,"sfWindow_createFromHandle")
Global sfWindow_destroy.sfWindow_destroy = GetFunction(PBSFML_LIBRARY,"sfWindow_destroy")
Global sfWindow_close.sfWindow_close = GetFunction(PBSFML_LIBRARY,"sfWindow_close")
Global sfWindow_isOpen.sfWindow_isOpen = GetFunction(PBSFML_LIBRARY,"sfWindow_isOpen")
Global sfWindow_getSettings.sfWindow_getSettings = GetFunction(PBSFML_LIBRARY,"sfWindow_getSettings")
Global sfWindow_pollEvent.sfWindow_pollEvent = GetFunction(PBSFML_LIBRARY,"sfWindow_pollEvent")
Global sfWindow_waitEvent.sfWindow_waitEvent = GetFunction(PBSFML_LIBRARY,"sfWindow_waitEvent")
Global sfWindow_getPosition.sfWindow_getPosition = GetFunction(PBSFML_LIBRARY,"sfWindow_getPosition")
Global sfWindow_setPosition.sfWindow_setPosition = GetFunction(PBSFML_LIBRARY,"sfWindow_setPosition")
Global sfWindow_getSize.sfWindow_getSize = GetFunction(PBSFML_LIBRARY,"sfWindow_getSize")
Global sfWindow_setSize.sfWindow_setSize = GetFunction(PBSFML_LIBRARY,"sfWindow_setSize")
Global sfWindow_setTitle.sfWindow_setTitle = GetFunction(PBSFML_LIBRARY,"sfWindow_setTitle")
Global sfWindow_setUnicodeTitle.sfWindow_setUnicodeTitle = GetFunction(PBSFML_LIBRARY,"sfWindow_setUnicodeTitle")
Global sfWindow_setIcon.sfWindow_setIcon = GetFunction(PBSFML_LIBRARY,"sfWindow_setIcon")
Global sfWindow_setVisible.sfWindow_setVisible = GetFunction(PBSFML_LIBRARY,"sfWindow_setVisible")
Global sfWindow_setMouseCursorVisible.sfWindow_setMouseCursorVisible = GetFunction(PBSFML_LIBRARY,"sfWindow_setMouseCursorVisible")
Global sfWindow_setVerticalSyncEnabled.sfWindow_setVerticalSyncEnabled = GetFunction(PBSFML_LIBRARY,"sfWindow_setVerticalSyncEnabled")
Global sfWindow_setKeyRepeatEnabled.sfWindow_setKeyRepeatEnabled = GetFunction(PBSFML_LIBRARY,"sfWindow_setKeyRepeatEnabled")
Global sfWindow_setActive.sfWindow_setActive = GetFunction(PBSFML_LIBRARY,"sfWindow_setActive")
Global sfWindow_display.sfWindow_display = GetFunction(PBSFML_LIBRARY,"sfWindow_display")
Global sfWindow_setFramerateLimit.sfWindow_setFramerateLimit = GetFunction(PBSFML_LIBRARY,"sfWindow_setFramerateLimit")
Global sfWindow_setJoystickThreshold.sfWindow_setJoystickThreshold = GetFunction(PBSFML_LIBRARY,"sfWindow_setJoystickThreshold")
Global sfWindow_getSystemHandle.sfWindow_getSystemHandle = GetFunction(PBSFML_LIBRARY,"sfWindow_getSystemHandle")
;-AUDIO
Enumeration
#sfStopped ;Sound / music is Not playing
#sfPaused ;Sound / music is paused
#sfPlaying ;Sound / music is playing
EndEnumeration
;
;-Listener
;
PrototypeC sfListener_setGlobalVolume(volume.f)
PrototypeC.f sfListener_getGlobalVolume()
PrototypeC sfListener_setPosition(*sfVector3f)
PrototypeC.i sfListener_getPosition()
PrototypeC sfListener_setDirection(*sfVector3f)
PrototypeC.i sfListener_getDirection()
Global sfListener_setGlobalVolume.sfListener_setGlobalVolume = GetFunction(PBSFML_LIBRARY,"sfListener_setGlobalVolume")
Global sfListener_getGlobalVolume.sfListener_getGlobalVolume = GetFunction(PBSFML_LIBRARY,"sfListener_getGlobalVolume")
Global sfListener_setPosition.sfListener_setPosition = GetFunction(PBSFML_LIBRARY,"sfListener_setPosition")
Global sfListener_getPosition.sfListener_getPosition = GetFunction(PBSFML_LIBRARY,"sfListener_getPosition")
Global sfListener_setDirection.sfListener_setDirection = GetFunction(PBSFML_LIBRARY,"sfListener_setDirection")
Global sfListener_getDirection.sfListener_getDirection = GetFunction(PBSFML_LIBRARY,"sfListener_setDirection")
;
;-Music
;
PrototypeC.i sfMusic_createFromFile(filename.s)
PrototypeC.i sfMusic_createFromMemory(*data, sizeInBytes.l)
PrototypeC.i sfMusic_createFromStream(*stream.sfInputStream)
PrototypeC sfMusic_destroy(*sfMusic)
PrototypeC sfMusic_setLoop(*sfMusic, loop.b)
PrototypeC.b sfMusic_getLoop(*sfMusic)
PrototypeC.i sfMusic_getDuration(*sfMusic)
PrototypeC sfMusic_play(*sfMusic)
PrototypeC sfMusic_pause(*sfMusic)
PrototypeC sfMusic_stop(*sfMusic)
PrototypeC.l sfMusic_getChannelCount(*sfMusic)
PrototypeC.l sfMusic_getSampleRate(*sfMusic)
PrototypeC.l sfMusic_getStatus(*sfMusic)
PrototypeC.i sfMusic_getPlayingOffset(*sfMusic)
PrototypeC sfMusic_setPitch(*sfMusic, pitch.f)
PrototypeC sfMusic_setVolume(*sfMusic, volume.f)
PrototypeC sfMusic_setPosition(*sfMusic, *sfVector3f)
PrototypeC sfMusic_setRelativeToListener(*sfMusic, relative.b)
PrototypeC sfMusic_setMinDistance(*sfMusic, distance.f)
PrototypeC sfMusic_setAttenuation(*sfMusic, attenuation.f)
PrototypeC sfMusic_setPlayingOffset(*sfMusic, *sfTime)
PrototypeC.f sfMusic_getPitch(*sfMusic)
PrototypeC.f sfMusic_getVolume(*sfMusic)
PrototypeC.i sfMusic_getPosition(*sfMusic)
PrototypeC.b sfMusic_isRelativeToListener(*sfMusic)
PrototypeC.f sfMusic_getMinDistance(*sfMusic)
PrototypeC.f sfMusic_getAttenuation(*sfMusic)
Global sfMusic_createFromFile.sfMusic_createFromFile = GetFunction(PBSFML_LIBRARY,"sfMusic_createFromFile")
Global sfMusic_createFromMemory.sfMusic_createFromMemory = GetFunction(PBSFML_LIBRARY,"sfMusic_createFromMemory")
Global sfMusic_createFromStream.sfMusic_createFromStream = GetFunction(PBSFML_LIBRARY,"sfMusic_createFromStream")
Global sfMusic_destroy.sfMusic_destroy = GetFunction(PBSFML_LIBRARY,"sfMusic_destroy")
Global sfMusic_setLoop.sfMusic_setLoop = GetFunction(PBSFML_LIBRARY,"sfMusic_setLoop")
Global sfMusic_getLoop.sfMusic_getLoop = GetFunction(PBSFML_LIBRARY,"sfMusic_getLoop")
Global sfMusic_getDuration.sfMusic_getDuration = GetFunction(PBSFML_LIBRARY,"sfMusic_getDuration")
Global sfMusic_play.sfMusic_play = GetFunction(PBSFML_LIBRARY,"sfMusic_play")
Global sfMusic_pause.sfMusic_pause = GetFunction(PBSFML_LIBRARY,"sfMusic_pause")
Global sfMusic_stop.sfMusic_stop = GetFunction(PBSFML_LIBRARY,"sfMusic_stop")
Global sfMusic_getChannelCount.sfMusic_getChannelCount = GetFunction(PBSFML_LIBRARY,"sfMusic_getChannelCount")
Global sfMusic_getSampleRate.sfMusic_getSampleRate = GetFunction(PBSFML_LIBRARY,"sfMusic_getSampleRate")
Global sfMusic_getStatus.sfMusic_getStatus = GetFunction(PBSFML_LIBRARY,"sfMusic_getStatus")
Global sfMusic_getPlayingOffset.sfMusic_getPlayingOffset = GetFunction(PBSFML_LIBRARY,"sfMusic_getPlayingOffset")
Global sfMusic_setPitch.sfMusic_setPitch = GetFunction(PBSFML_LIBRARY,"sfMusic_setPitch")
Global sfMusic_setVolume.sfMusic_setVolume = GetFunction(PBSFML_LIBRARY,"sfMusic_setVolume")
Global sfMusic_setPosition.sfMusic_setPosition = GetFunction(PBSFML_LIBRARY,"sfMusic_setPosition")
Global sfMusic_setRelativeToListener.sfMusic_setRelativeToListener = GetFunction(PBSFML_LIBRARY,"sfMusic_setRelativeToListener")
Global sfMusic_setMinDistance.sfMusic_setMinDistance = GetFunction(PBSFML_LIBRARY,"sfMusic_setMinDistance")
Global sfMusic_setAttenuation.sfMusic_setAttenuation = GetFunction(PBSFML_LIBRARY,"sfMusic_setAttenuation")
Global sfMusic_setPlayingOffset.sfMusic_setPlayingOffset = GetFunction(PBSFML_LIBRARY,"sfMusic_setPlayingOffset")
Global sfMusic_setMinDistance.sfMusic_setMinDistance = GetFunction(PBSFML_LIBRARY,"sfMusic_setMinDistance")
Global sfMusic_setAttenuation.sfMusic_setAttenuation = GetFunction(PBSFML_LIBRARY,"sfMusic_setAttenuation")
Global sfMusic_setPlayingOffset.sfMusic_setPlayingOffset = GetFunction(PBSFML_LIBRARY,"sfMusic_setPlayingOffset")
Global sfMusic_getPitch.sfMusic_getPitch = GetFunction(PBSFML_LIBRARY,"sfMusic_getPitch")
Global sfMusic_getVolume.sfMusic_getVolume = GetFunction(PBSFML_LIBRARY,"sfMusic_getVolume")
Global sfMusic_getPosition.sfMusic_getPosition = GetFunction(PBSFML_LIBRARY,"sfMusic_getPosition")
Global sfMusic_isRelativeToListener.sfMusic_isRelativeToListener = GetFunction(PBSFML_LIBRARY,"sfMusic_isRelativeToListener")
Global sfMusic_getMinDistance.sfMusic_getMinDistance = GetFunction(PBSFML_LIBRARY,"sfMusic_getMinDistance")
Global sfMusic_getAttenuation.sfMusic_getAttenuation = GetFunction(PBSFML_LIBRARY,"sfMusic_getAttenuation")
;
;-soundbuffer
;
PrototypeC.i sfSoundBuffer_createFromFile(filename.s)
PrototypeC.i sfSoundBuffer_createFromMemory(*datas, sizeInBytes.l)
PrototypeC.i sfSoundBuffer_createFromStream(*sfInputStream)
PrototypeC.i sfSoundBuffer_createFromSamples(*samples,sampleCount.l, channelCount.l, sampleRate.l)
PrototypeC.i sfSoundBuffer_copy(*sfSoundBuffer)
PrototypeC sfSoundBuffer_destroy(*sfSoundBuffer)
PrototypeC.b sfSoundBuffer_saveToFile(*sfSoundBuffer ,filename.s)
PrototypeC.w sfSoundBuffer_getSamples(*sfSoundBuffer)
PrototypeC.l sfSoundBuffer_getSampleCount(*sfSoundBuffer)
PrototypeC.l sfSoundBuffer_getSampleRate(*sfSoundBuffer)
PrototypeC.l sfSoundBuffer_getChannelCount(*sfSoundBuffer)
PrototypeC.i sfSoundBuffer_getDuration(*sfSoundBuffer)
Global sfSoundBuffer_createFromFile.sfSoundBuffer_createFromFile = GetFunction(PBSFML_LIBRARY,"sfSoundBuffer_createFromFile")
Global sfSoundBuffer_createFromMemory.sfSoundBuffer_createFromMemory = GetFunction(PBSFML_LIBRARY,"sfSoundBuffer_createFromMemory")
Global sfSoundBuffer_createFromStream.sfSoundBuffer_createFromStream = GetFunction(PBSFML_LIBRARY,"sfSoundBuffer_createFromStream")
Global sfSoundBuffer_createFromSamples.sfSoundBuffer_createFromSamples = GetFunction(PBSFML_LIBRARY,"sfSoundBuffer_createFromSamples")
Global sfSoundBuffer_copy.sfSoundBuffer_copy = GetFunction(PBSFML_LIBRARY,"sfSoundBuffer_copy")
Global sfSoundBuffer_destroy.sfSoundBuffer_destroy = GetFunction(PBSFML_LIBRARY,"sfSoundBuffer_destroy")
Global sfSoundBuffer_saveToFile.sfSoundBuffer_saveToFile = GetFunction(PBSFML_LIBRARY,"sfSoundBuffer_saveToFile")
Global sfSoundBuffer_getSamples.sfSoundBuffer_getSamples = GetFunction(PBSFML_LIBRARY,"sfSoundBuffer_getSamples")
Global sfSoundBuffer_getSampleCount.sfSoundBuffer_getSampleCount = GetFunction(PBSFML_LIBRARY,"sfSoundBuffer_getSampleCount")
Global sfSoundBuffer_getSampleRate.sfSoundBuffer_getSampleRate = GetFunction(PBSFML_LIBRARY,"sfSoundBuffer_getSampleRate")
Global sfSoundBuffer_getChannelCount.sfSoundBuffer_getChannelCount = GetFunction(PBSFML_LIBRARY,"sfSoundBuffer_getChannelCount")
Global sfSoundBuffer_getDuration.sfSoundBuffer_getDuration = GetFunction(PBSFML_LIBRARY,"sfSoundBuffer_getDuration")
;
;-sound
;
PrototypeC.i sfSound_create()
PrototypeC.i sfSound_copy(*sfSound)
PrototypeC sfSound_destroy(*sfSound)
PrototypeC sfSound_play(*sfSound)
PrototypeC sfSound_pause(*sfSound)
PrototypeC sfSound_stop(*sfSound)
PrototypeC sfSound_setBuffer(*sfSound, *sfSoundBuffer)
PrototypeC.i sfSound_getBuffer(*sfSound)
PrototypeC sfSound_setLoop(*sfSound, loop.b)
PrototypeC.b sfSound_getLoop(*sfSound)
PrototypeC.l sfSound_getStatus(*sfSound)
PrototypeC sfSound_setPitch(*sfSound, pitch.f)
PrototypeC sfSound_setVolume(*sfSound, volume.f)
PrototypeC sfSound_setPosition(*sfSound, *sfVector3f )
PrototypeC sfSound_setRelativeToListener(*sfSound , relative.b)
PrototypeC sfSound_setMinDistance(*sfSound, distance.f)
PrototypeC sfSound_setAttenuation(*sfSound, attenuation.f)
PrototypeC sfSound_setPlayingOffset(*sfSound, *sfTime )
PrototypeC.f sfSound_getPitch(*sfSound)
PrototypeC.f sfSound_getVolume(*sfSound)
PrototypeC.i sfSound_getPosition(*sfSound)
PrototypeC.b sfSound_isRelativeToListener(*sfSound)
PrototypeC.f sfSound_getMinDistance(*sfSound)
PrototypeC.f sfSound_getAttenuation(*sfSound)
PrototypeC.i sfSound_getPlayingOffset(*sfSound)
Global sfSound_create.sfSound_create = GetFunction(PBSFML_LIBRARY,"sfSound_create")
Global sfSound_copy.sfSound_copy = GetFunction(PBSFML_LIBRARY,"sfSound_copy")
Global sfSound_destroy.sfSound_destroy = GetFunction(PBSFML_LIBRARY,"sfSound_destroy")
Global sfSound_play.sfSound_play = GetFunction(PBSFML_LIBRARY,"sfSound_play")
Global sfSound_pause.sfSound_pause = GetFunction(PBSFML_LIBRARY,"sfSound_pause")
Global sfSound_stop.sfSound_stop = GetFunction(PBSFML_LIBRARY,"sfSound_stop")
Global sfSound_setBuffer.sfSound_setBuffer = GetFunction(PBSFML_LIBRARY,"sfSound_setBuffer")
Global sfSound_getBuffer.sfSound_getBuffer = GetFunction(PBSFML_LIBRARY,"sfSound_getBuffer")
Global sfSound_setLoop.sfSound_setLoop = GetFunction(PBSFML_LIBRARY,"sfSound_setLoop")
Global sfSound_getLoop.sfSound_getLoop = GetFunction(PBSFML_LIBRARY,"sfSound_getLoop")
Global sfSound_getStatus.sfSound_getStatus = GetFunction(PBSFML_LIBRARY,"sfSound_getStatus")
Global sfSound_setPitch.sfSound_setPitch = GetFunction(PBSFML_LIBRARY,"sfSound_setPitch")
Global sfSound_setVolume.sfSound_setVolume = GetFunction(PBSFML_LIBRARY,"sfSound_setVolume")
Global sfSound_setRelativeToListener.sfSound_setRelativeToListener = GetFunction(PBSFML_LIBRARY,"sfSound_setRelativeToListener")
Global sfSound_setMinDistance.sfSound_setMinDistance = GetFunction(PBSFML_LIBRARY,"sfSound_setMinDistance")
Global sfSound_setAttenuation.sfSound_setAttenuation = GetFunction(PBSFML_LIBRARY,"sfSound_setAttenuation")
Global sfSound_setPlayingOffset.sfSound_setPlayingOffset = GetFunction(PBSFML_LIBRARY,"sfSound_setPlayingOffset")
Global sfSound_getPitch.sfSound_getPitch = GetFunction(PBSFML_LIBRARY,"sfSound_getPitch")
Global sfSound_getVolume.sfSound_getVolume = GetFunction(PBSFML_LIBRARY,"sfSound_getVolume")
Global sfSound_getPosition.sfSound_getPosition = GetFunction(PBSFML_LIBRARY,"sfSound_getPosition")
Global sfSound_isRelativeToListener.sfSound_isRelativeToListener = GetFunction(PBSFML_LIBRARY,"sfSound_isRelativeToListener")
Global sfSound_getMinDistance.sfSound_getMinDistance = GetFunction(PBSFML_LIBRARY,"sfSound_getMinDistance")
Global sfSound_getAttenuation.sfSound_getAttenuation = GetFunction(PBSFML_LIBRARY,"sfSound_getAttenuation")
Global sfSound_getPlayingOffset.sfSound_getPlayingOffset = GetFunction(PBSFML_LIBRARY,"sfSound_getPlayingOffset")
;
;-soundBufferRecorder
;
PrototypeC.i sfSoundBufferRecorder_create()
PrototypeC sfSoundBufferRecorder_destroy(*soundBufferRecorder)
PrototypeC sfSoundBufferRecorder_start(*soundBufferRecorder, sampleRate.l)
PrototypeC sfSoundBufferRecorder_stop(*soundBufferRecorder)
PrototypeC.l sfSoundBufferRecorder_getSampleRate(*soundBufferRecorder)
PrototypeC.i sfSoundBufferRecorder_getBuffer(*soundBufferRecorder)
Global sfSoundBufferRecorder_create.sfSoundBufferRecorder_create = GetFunction(PBSFML_LIBRARY,"sfSoundBufferRecorder_create")
Global sfSoundBufferRecorder_destroy.sfSoundBufferRecorder_destroy = GetFunction(PBSFML_LIBRARY,"sfSoundBufferRecorder_destroy")
Global sfSoundBufferRecorder_start.sfSoundBufferRecorder_start = GetFunction(PBSFML_LIBRARY,"sfSoundBufferRecorder_start")
Global sfSoundBufferRecorder_stop.sfSoundBufferRecorder_stop = GetFunction(PBSFML_LIBRARY,"sfSoundBufferRecorder_stop")
Global sfSoundBufferRecorder_getSampleRate.sfSoundBufferRecorder_getSampleRate = GetFunction(PBSFML_LIBRARY,"sfSoundBufferRecorder_getSampleRate")
Global sfSoundBufferRecorder_getBuffer.sfSoundBufferRecorder_getBuffer = GetFunction(PBSFML_LIBRARY,"sfSoundBufferRecorder_getBuffer")
;
;-soundRecorder
;
; *onStart signature : onStart.b()
; *onProcess signature : onProcess.b(*wordArray, size.l)
; *onStop signature : onStop.b()
PrototypeC.i sfSoundRecorder_create(*onStart, *onProcess, *onStop, *userData)
PrototypeC sfSoundRecorder_destroy(*sfSoundRecorder)
PrototypeC sfSoundRecorder_start(*sfSoundRecorder, sampleRate.l)
PrototypeC sfSoundRecorder_stop(*sfSoundRecorder)
PrototypeC.l sfSoundRecorder_getSampleRate(*sfSoundRecorder)
PrototypeC.l sfSoundRecorder_isAvailable()
Global sfSoundRecorder_create.sfSoundRecorder_create = GetFunction(PBSFML_LIBRARY,"sfSoundRecorder_create")
Global sfSoundRecorder_destroy.sfSoundRecorder_destroy = GetFunction(PBSFML_LIBRARY,"sfSoundRecorder_destroy")
Global sfSoundRecorder_start.sfSoundRecorder_start = GetFunction(PBSFML_LIBRARY,"sfSoundRecorder_start")
Global sfSoundRecorder_stop.sfSoundRecorder_stop = GetFunction(PBSFML_LIBRARY,"sfSoundRecorder_stop")
Global sfSoundRecorder_getSampleRate.sfSoundRecorder_getSampleRate = GetFunction(PBSFML_LIBRARY,"sfSoundRecorder_getSampleRate")
Global sfSoundRecorder_isAvailable.sfSoundRecorder_isAvailable = GetFunction(PBSFML_LIBRARY,"sfSoundRecorder_isAvailable")
;
;-soundStream
;
Structure sfSoundStreamChunk
*samples ;Pointer to the audio samples ( word .w )
sampleCount.l ;Number of samples pointed by Samples
EndStructure
; *onGetData signature : onGetData.b(*ptr.sfSoundStreamChunk, *void)
; *onGetData signature : *onSeek(*sfTime, *void) <--- CHECK FOR SF::TIME BUG
PrototypeC.i sfSoundStream_create(*onGetData, *onSeek, channelCount.l, sampleRate.l,*userData)
PrototypeC sfSoundStream_destroy(*sfSoundStream)
PrototypeC sfSoundStream_play(*sfSoundStream)
PrototypeC sfSoundStream_pause(*sfSoundStream)
PrototypeC sfSoundStream_stop(*sfSoundStream)
PrototypeC.l sfSoundStream_getStatus(*sfSoundStream)
PrototypeC.l sfSoundStream_getChannelCount(*sfSoundStream)
PrototypeC.l sfSoundStream_getSampleRate(*sfSoundStream)
PrototypeC sfSoundStream_setPitch(*sfSoundStream, pitch.f)
PrototypeC sfSoundStream_setVolume(*sfSoundStream, volume.f)
PrototypeC sfSoundStream_setPosition(*sfSoundStream, *sfVector3f)
PrototypeC sfSoundStream_setRelativeToListener(*sfSoundStream, relative.b)
PrototypeC sfSoundStream_setMinDistance(*sfSoundStream, distance.f)
PrototypeC sfSoundStream_setAttenuation(*sfSoundStream, attenuation.f)
PrototypeC sfSoundStream_setPlayingOffset(*sfSoundStream, *sfTime)
PrototypeC sfSoundStream_setLoop(*sfSoundStream, loop.b)
PrototypeC.f sfSoundStream_getPitch(*sfSoundStream)
PrototypeC.f sfSoundStream_getVolume(*sfSoundStream)
PrototypeC.i sfSoundStream_getPosition(*sfSoundStream)
PrototypeC.b sfSoundStream_isRelativeToListener(*sfSoundStream)
PrototypeC.f sfSoundStream_getMinDistance(*sfSoundStream)
PrototypeC.f sfSoundStream_getAttenuation(*sfSoundStream)
PrototypeC.b sfSoundStream_getLoop(*sfSoundStream)
PrototypeC.i sfSoundStream_getPlayingOffset(*sfSoundStream)
Global sfSoundStream_create.sfSoundStream_create = GetFunction(PBSFML_LIBRARY,"sfSoundStream_create")
Global sfSoundStream_destroy.sfSoundStream_destroy = GetFunction(PBSFML_LIBRARY,"sfSoundStream_destroy")
Global sfSoundStream_play.sfSoundStream_play = GetFunction(PBSFML_LIBRARY,"sfSoundStream_play")
Global sfSoundStream_pause.sfSoundStream_pause = GetFunction(PBSFML_LIBRARY,"sfSoundStream_pause")
Global sfSoundStream_stop.sfSoundStream_stop = GetFunction(PBSFML_LIBRARY,"sfSoundStream_stop")
Global sfSoundStream_getStatus.sfSoundStream_getStatus = GetFunction(PBSFML_LIBRARY,"sfSoundStream_getStatus")
Global sfSoundStream_getChannelCount.sfSoundStream_getChannelCount = GetFunction(PBSFML_LIBRARY,"sfSoundStream_getChannelCount")
Global sfSoundStream_getSampleRate.sfSoundStream_getSampleRate = GetFunction(PBSFML_LIBRARY,"sfSoundStream_getSampleRate")
Global sfSoundStream_getSampleRate.sfSoundStream_getSampleRate = GetFunction(PBSFML_LIBRARY,"sfSoundStream_getSampleRate")
Global sfSoundStream_setPitch.sfSoundStream_setPitch = GetFunction(PBSFML_LIBRARY,"sfSoundStream_setPitch")
Global sfSoundStream_create.sfSoundStream_setVolume = GetFunction(PBSFML_LIBRARY,"sfSoundStream_setVolume")
Global sfSoundStream_setPosition.sfSoundStream_setPosition = GetFunction(PBSFML_LIBRARY,"sfSoundStream_setPosition")
Global sfSoundStream_setRelativeToListener.sfSoundStream_setRelativeToListener = GetFunction(PBSFML_LIBRARY,"sfSoundStream_setRelativeToListener")
Global sfSoundStream_setMinDistance.sfSoundStream_setMinDistance = GetFunction(PBSFML_LIBRARY,"sfSoundStream_setMinDistance")
Global sfSoundStream_setAttenuation.sfSoundStream_setAttenuation = GetFunction(PBSFML_LIBRARY,"sfSoundStream_setAttenuation")
Global sfSoundStream_setPlayingOffset.sfSoundStream_setPlayingOffset = GetFunction(PBSFML_LIBRARY,"sfSoundStream_setPlayingOffset")
Global sfSoundStream_setLoop.sfSoundStream_setLoop = GetFunction(PBSFML_LIBRARY,"sfSoundStream_setLoop")
Global sfSoundStream_getPitch.sfSoundStream_getPitch = GetFunction(PBSFML_LIBRARY,"sfSoundStream_getPitch")
Global sfSoundStream_getVolume.sfSoundStream_getVolume = GetFunction(PBSFML_LIBRARY,"sfSoundStream_getVolume")
Global sfSoundStream_getPosition.sfSoundStream_getPosition = GetFunction(PBSFML_LIBRARY,"sfSoundStream_getPosition")
Global sfSoundStream_isRelativeToListener.sfSoundStream_isRelativeToListener = GetFunction(PBSFML_LIBRARY,"sfSoundStream_isRelativeToListener")
Global sfSoundStream_getMinDistance.sfSoundStream_getMinDistance = GetFunction(PBSFML_LIBRARY,"sfSoundStream_getMinDistance")
Global sfSoundStream_getAttenuation.sfSoundStream_getAttenuation = GetFunction(PBSFML_LIBRARY,"sfSoundStream_getAttenuation")
Global sfSoundStream_getLoop.sfSoundStream_getLoop = GetFunction(PBSFML_LIBRARY,"sfSoundStream_getLoop")
Global sfSoundStream_getPlayingOffset.sfSoundStream_getPlayingOffset = GetFunction(PBSFML_LIBRARY,"sfSoundStream_getPlayingOffset")
; If sfSoundRecorder_isAvailable() = #True
; recorder = sfSoundBufferRecorder_create()
; sfSoundBufferRecorder_start(recorder,44100)
; Delay(10000)
; sfSoundBufferRecorder_stop(recorder)
; buffer = sfSoundBufferRecorder_getBuffer(recorder)
; sound = sfSound_create()
; sfSound_setBuffer(sound,buffer)
; sfSound_play(sound)
; Delay(10000)
; End
; EndIf
; OpenConsole()
;
; #SAMPLES = 44100
; #SAMPLE_RATE = 44100
; #AMPLITUDE = 20000
;
; Dim rawData.w(#SAMPLES)
;
; TWO_PI.d = #PI * 2
; increment.d = 1000/#SAMPLES
; x.d = 0
; For i = 0 To #SAMPLES-1
; rawData(i) = #AMPLITUDE * Sin(x*TWO_PI)
; x + increment
; Next
;
; ;
;
; soundBuffer = sfSoundBuffer_createFromSamples(@rawData(),#SAMPLES,1,#SAMPLE_RATE)
;
; customSound = sfSound_create()
; sfSound_setBuffer(customSound,soundBuffer)
; ;
; sfSound_play(customSound)
; ;
; Delay(5000)
;
;
;
;
; PrintN("Good bye!")
; Delay(100)
; End
; *music = sfMusic_createFromFile("./ambiant.wav")
; sfMusic_play(*music)
; End
; ;
; time = sfMusic_getDuration(*music)
; ; ;
; Debug sfTime_asSeconds(time)
; sfTime_destroy(time)
; ;
; ;
; Delay(5000)