Re: [4.60] Static Geometry
Publié : mar. 05/avr./2011 22:40
Code : Tout sélectionner
23:50:50: Creating resource group General
23:50:50: Creating resource group Internal
23:50:50: Creating resource group Autodetect
23:50:50: SceneManagerFactory for type 'DefaultSceneManager' registered.
23:50:50: Registering ResourceManager for type Material
23:50:50: Registering ResourceManager for type Mesh
23:50:50: Registering ResourceManager for type Skeleton
23:50:50: MovableObjectFactory for type 'ParticleSystem' registered.
23:50:50: OverlayElementFactory for type Panel registered.
23:50:50: OverlayElementFactory for type BorderPanel registered.
23:50:50: OverlayElementFactory for type TextArea registered.
23:50:50: Registering ResourceManager for type Font
23:50:50: ArchiveFactory for archive type FileSystem registered.
23:50:50: ArchiveFactory for archive type Zip registered.
23:50:50: DDS codec registering
23:50:50: FreeImage version: 3.10.0
23:50:50: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
23:50:50: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,koa,iff,lbm,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,dds,gif,g3,sgi,j2k,j2c,jp2
23:50:50: PVRTC codec registering
23:50:50: Registering ResourceManager for type HighLevelGpuProgram
23:50:50: Registering ResourceManager for type Compositor
23:50:50: MovableObjectFactory for type 'Entity' registered.
23:50:50: MovableObjectFactory for type 'Light' registered.
23:50:50: MovableObjectFactory for type 'BillboardSet' registered.
23:50:50: MovableObjectFactory for type 'ManualObject' registered.
23:50:50: MovableObjectFactory for type 'BillboardChain' registered.
23:50:50: MovableObjectFactory for type 'RibbonTrail' registered.
23:50:50: OGRE EXCEPTION(6:FileNotFoundException): 'plugins.cfg' file not found! in ConfigFile::load at OgreConfigFile.cpp (line 83)
23:50:50: plugins.cfg not found, automatic plugin loading disabled.
23:50:50: *-*-* OGRE Initialising
23:50:50: *-*-* Version 1.7.0 (Cthugha)
23:50:50: D3D9 : Direct3D9 Rendering Subsystem created.
23:50:50: D3D9: Driver Detection Starts
23:50:50: D3D9: Driver Detection Ends
23:50:50: OpenGL Rendering Subsystem created.
23:50:50: Particle Emitter Type 'Point' registered
23:50:50: Particle Emitter Type 'Box' registered
23:50:50: Particle Emitter Type 'Ellipsoid' registered
23:50:50: Particle Emitter Type 'Cylinder' registered
23:50:50: Particle Emitter Type 'Ring' registered
23:50:50: Particle Emitter Type 'HollowEllipsoid' registered
23:50:50: Particle Affector Type 'LinearForce' registered
23:50:50: Particle Affector Type 'ColourFader' registered
23:50:50: Particle Affector Type 'ColourFader2' registered
23:50:50: Particle Affector Type 'ColourImage' registered
23:50:50: Particle Affector Type 'ColourInterpolator' registered
23:50:50: Particle Affector Type 'Scaler' registered
23:50:50: Particle Affector Type 'Rotator' registered
23:50:50: Particle Affector Type 'DirectionRandomiser' registered
23:50:50: Particle Affector Type 'DeflectorPlane' registered
23:50:50: PCZone Factory Type 'ZoneType_Default' registered
23:50:50: CPU Identifier & Features
23:50:50: -------------------------
23:50:50: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
23:50:50: * SSE: yes
23:50:50: * SSE2: yes
23:50:50: * SSE3: yes
23:50:50: * MMX: yes
23:50:50: * MMXEXT: yes
23:50:50: * 3DNOW: no
23:50:50: * 3DNOWEXT: no
23:50:50: * CMOV: yes
23:50:50: * TSC: yes
23:50:50: * FPU: yes
23:50:50: * PRO: yes
23:50:50: * HT: no
23:50:50: -------------------------
23:50:50: D3D9 : Subsystem Initialising
23:50:50: Registering ResourceManager for type Texture
23:50:50: Registering ResourceManager for type GpuProgram
23:50:50: ***************************************
23:50:50: *** D3D9 : Subsystem Initialised OK ***
23:50:50: ***************************************
23:50:50: SceneManagerFactory for type 'OctreeSceneManager' registered.
23:50:50: SceneManagerFactory for type 'TerrainSceneManager' registered.
23:50:50: SceneManagerFactory for type 'BspSceneManager' registered.
23:50:50: Registering ResourceManager for type BspLevel
23:50:58: D3D9RenderSystem::_createRenderWindow "PureBasic Ogre", 0x0 fullscreen miscParams: FSAA=2 colourDepth=32 displayFrequency=60 externalWindowHandle=1311766 vsync=true
23:50:58: D3D9 : Created D3D9 Rendering Window 'PureBasic Ogre' : 1680x1050, 32bpp
23:50:58: D3D9 : Multi head disabled. It causes application run time crashes when used in Vista + SP 1 or 2 combination
23:50:58: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
23:50:58: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
23:50:58: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
23:50:58: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
23:50:58: D3D9: Vertex texture format supported - PF_FLOAT16_R
23:50:58: D3D9: Vertex texture format supported - PF_FLOAT32_R
23:50:58: D3D9: Vertex texture format supported - PF_FLOAT16_GR
23:50:58: D3D9: Vertex texture format supported - PF_FLOAT32_GR
23:50:58: RenderSystem capabilities
23:50:58: -------------------------
23:50:58: RenderSystem Name: Direct3D9 Rendering Subsystem
23:50:58: GPU Vendor: nvidia
23:50:58: Device Name: Monitor-1-NVIDIA GeForce 8800 GTS
23:50:58: Driver Version: 8.17.12.6099
23:50:58: * Fixed function pipeline: yes
23:50:58: * Hardware generation of mipmaps: yes
23:50:58: * Texture blending: yes
23:50:58: * Anisotropic texture filtering: yes
23:50:58: * Dot product texture operation: yes
23:50:58: * Cube mapping: yes
23:50:58: * Hardware stencil buffer: yes
23:50:58: - Stencil depth: 8
23:50:58: - Two sided stencil support: yes
23:50:58: - Wrap stencil values: yes
23:50:58: * Hardware vertex / index buffers: yes
23:50:58: * Vertex programs: yes
23:50:58: * Number of floating-point constants for vertex programs: 256
23:50:58: * Number of integer constants for vertex programs: 16
23:50:58: * Number of boolean constants for vertex programs: 16
23:50:58: * Fragment programs: yes
23:50:58: * Number of floating-point constants for fragment programs: 224
23:50:58: * Number of integer constants for fragment programs: 16
23:50:58: * Number of boolean constants for fragment programs: 16
23:50:58: * Geometry programs: no
23:50:58: * Number of floating-point constants for geometry programs: 0
23:50:58: * Number of integer constants for geometry programs: 13824
23:50:58: * Number of boolean constants for geometry programs: 0
23:50:58: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
23:50:58: * Texture Compression: yes
23:50:58: - DXT: yes
23:50:58: - VTC: no
23:50:58: - PVRTC: no
23:50:58: * Scissor Rectangle: yes
23:50:58: * Hardware Occlusion Query: yes
23:50:58: * User clip planes: yes
23:50:58: * VET_UBYTE4 vertex element type: yes
23:50:58: * Infinite far plane projection: yes
23:50:58: * Hardware render-to-texture: yes
23:50:58: * Floating point textures: yes
23:50:58: * Non-power-of-two textures: yes
23:50:58: * Volume textures: yes
23:50:58: * Multiple Render Targets: 4
23:50:58: - With different bit depths: yes
23:50:58: * Point Sprites: yes
23:50:58: * Extended point parameters: yes
23:50:58: * Max Point Size: 10
23:50:58: * Vertex texture fetch: yes
23:50:58: * Number of world matrices: 0
23:50:58: * Number of texture units: 8
23:50:58: * Stencil buffer depth: 8
23:50:58: * Number of vertex blend matrices: 0
23:50:58: - Max vertex textures: 4
23:50:58: - Vertex textures shared: no
23:50:58: * Render to Vertex Buffer : no
23:50:58: * DirectX per stage constants: yes
23:50:58: DefaultWorkQueue('Root') initialising on thread main.
23:50:58: Particle Renderer Type 'billboard' registered
23:50:58: Added resource location './medias' of type 'FileSystem' to resource group 'General'
23:50:58: Texture: Lensflare5.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
Code : Tout sélectionner
23:52:25: Creating resource group General
23:52:25: Creating resource group Internal
23:52:25: Creating resource group Autodetect
23:52:25: SceneManagerFactory for type 'DefaultSceneManager' registered.
23:52:25: Registering ResourceManager for type Material
23:52:25: Registering ResourceManager for type Mesh
23:52:25: Registering ResourceManager for type Skeleton
23:52:25: MovableObjectFactory for type 'ParticleSystem' registered.
23:52:25: OverlayElementFactory for type Panel registered.
23:52:25: OverlayElementFactory for type BorderPanel registered.
23:52:25: OverlayElementFactory for type TextArea registered.
23:52:25: Registering ResourceManager for type Font
23:52:25: ArchiveFactory for archive type FileSystem registered.
23:52:25: ArchiveFactory for archive type Zip registered.
23:52:25: DDS codec registering
23:52:25: FreeImage version: 3.10.0
23:52:25: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
23:52:25: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,koa,iff,lbm,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,dds,gif,g3,sgi,j2k,j2c,jp2
23:52:25: PVRTC codec registering
23:52:25: Registering ResourceManager for type HighLevelGpuProgram
23:52:25: Registering ResourceManager for type Compositor
23:52:25: MovableObjectFactory for type 'Entity' registered.
23:52:25: MovableObjectFactory for type 'Light' registered.
23:52:25: MovableObjectFactory for type 'BillboardSet' registered.
23:52:25: MovableObjectFactory for type 'ManualObject' registered.
23:52:25: MovableObjectFactory for type 'BillboardChain' registered.
23:52:25: MovableObjectFactory for type 'RibbonTrail' registered.
23:52:25: OGRE EXCEPTION(6:FileNotFoundException): 'plugins.cfg' file not found! in ConfigFile::load at OgreConfigFile.cpp (line 83)
23:52:25: plugins.cfg not found, automatic plugin loading disabled.
23:52:25: *-*-* OGRE Initialising
23:52:25: *-*-* Version 1.7.0 (Cthugha)
23:52:25: D3D9 : Direct3D9 Rendering Subsystem created.
23:52:25: D3D9: Driver Detection Starts
23:52:25: D3D9: Driver Detection Ends
23:52:25: OpenGL Rendering Subsystem created.
23:52:25: Particle Emitter Type 'Point' registered
23:52:25: Particle Emitter Type 'Box' registered
23:52:25: Particle Emitter Type 'Ellipsoid' registered
23:52:25: Particle Emitter Type 'Cylinder' registered
23:52:25: Particle Emitter Type 'Ring' registered
23:52:25: Particle Emitter Type 'HollowEllipsoid' registered
23:52:25: Particle Affector Type 'LinearForce' registered
23:52:25: Particle Affector Type 'ColourFader' registered
23:52:25: Particle Affector Type 'ColourFader2' registered
23:52:25: Particle Affector Type 'ColourImage' registered
23:52:25: Particle Affector Type 'ColourInterpolator' registered
23:52:25: Particle Affector Type 'Scaler' registered
23:52:25: Particle Affector Type 'Rotator' registered
23:52:25: Particle Affector Type 'DirectionRandomiser' registered
23:52:25: Particle Affector Type 'DeflectorPlane' registered
23:52:25: PCZone Factory Type 'ZoneType_Default' registered
23:52:25: CPU Identifier & Features
23:52:25: -------------------------
23:52:25: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
23:52:25: * SSE: yes
23:52:25: * SSE2: yes
23:52:25: * SSE3: yes
23:52:25: * MMX: yes
23:52:25: * MMXEXT: yes
23:52:25: * 3DNOW: no
23:52:25: * 3DNOWEXT: no
23:52:25: * CMOV: yes
23:52:25: * TSC: yes
23:52:25: * FPU: yes
23:52:25: * PRO: yes
23:52:25: * HT: no
23:52:25: -------------------------
23:52:25: D3D9 : Subsystem Initialising
23:52:25: Registering ResourceManager for type Texture
23:52:25: Registering ResourceManager for type GpuProgram
23:52:25: ***************************************
23:52:25: *** D3D9 : Subsystem Initialised OK ***
23:52:25: ***************************************
23:52:25: SceneManagerFactory for type 'OctreeSceneManager' registered.
23:52:25: SceneManagerFactory for type 'TerrainSceneManager' registered.
23:52:25: SceneManagerFactory for type 'BspSceneManager' registered.
23:52:25: Registering ResourceManager for type BspLevel
23:52:30: D3D9RenderSystem::_createRenderWindow "PureBasic Ogre", 800x600 windowed miscParams: FSAA=2 displayFrequency=0 externalWindowHandle=3408848 vsync=true
23:52:30: D3D9 : Created D3D9 Rendering Window 'PureBasic Ogre' : 800x600, 32bpp
23:52:30: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
23:52:30: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
23:52:30: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
23:52:30: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
23:52:30: D3D9: Vertex texture format supported - PF_FLOAT16_R
23:52:30: D3D9: Vertex texture format supported - PF_FLOAT32_R
23:52:30: D3D9: Vertex texture format supported - PF_FLOAT16_GR
23:52:30: D3D9: Vertex texture format supported - PF_FLOAT32_GR
23:52:30: RenderSystem capabilities
23:52:30: -------------------------
23:52:30: RenderSystem Name: Direct3D9 Rendering Subsystem
23:52:30: GPU Vendor: nvidia
23:52:30: Device Name: Monitor-1-NVIDIA GeForce 8800 GTS
23:52:30: Driver Version: 8.17.12.6099
23:52:30: * Fixed function pipeline: yes
23:52:30: * Hardware generation of mipmaps: yes
23:52:30: * Texture blending: yes
23:52:30: * Anisotropic texture filtering: yes
23:52:30: * Dot product texture operation: yes
23:52:30: * Cube mapping: yes
23:52:30: * Hardware stencil buffer: yes
23:52:30: - Stencil depth: 8
23:52:30: - Two sided stencil support: yes
23:52:30: - Wrap stencil values: yes
23:52:30: * Hardware vertex / index buffers: yes
23:52:30: * Vertex programs: yes
23:52:30: * Number of floating-point constants for vertex programs: 256
23:52:30: * Number of integer constants for vertex programs: 16
23:52:30: * Number of boolean constants for vertex programs: 16
23:52:30: * Fragment programs: yes
23:52:30: * Number of floating-point constants for fragment programs: 224
23:52:30: * Number of integer constants for fragment programs: 16
23:52:30: * Number of boolean constants for fragment programs: 16
23:52:30: * Geometry programs: no
23:52:30: * Number of floating-point constants for geometry programs: 0
23:52:30: * Number of integer constants for geometry programs: 13824
23:52:30: * Number of boolean constants for geometry programs: 0
23:52:30: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
23:52:30: * Texture Compression: yes
23:52:30: - DXT: yes
23:52:30: - VTC: no
23:52:30: - PVRTC: no
23:52:30: * Scissor Rectangle: yes
23:52:30: * Hardware Occlusion Query: yes
23:52:30: * User clip planes: yes
23:52:30: * VET_UBYTE4 vertex element type: yes
23:52:30: * Infinite far plane projection: yes
23:52:30: * Hardware render-to-texture: yes
23:52:30: * Floating point textures: yes
23:52:30: * Non-power-of-two textures: yes
23:52:30: * Volume textures: yes
23:52:30: * Multiple Render Targets: 4
23:52:30: - With different bit depths: yes
23:52:30: * Point Sprites: yes
23:52:30: * Extended point parameters: yes
23:52:30: * Max Point Size: 10
23:52:30: * Vertex texture fetch: yes
23:52:30: * Number of world matrices: 0
23:52:30: * Number of texture units: 8
23:52:30: * Stencil buffer depth: 8
23:52:30: * Number of vertex blend matrices: 0
23:52:30: - Max vertex textures: 4
23:52:30: - Vertex textures shared: no
23:52:30: * Render to Vertex Buffer : no
23:52:30: * DirectX per stage constants: yes
23:52:30: DefaultWorkQueue('Root') initialising on thread main.
23:52:30: Particle Renderer Type 'billboard' registered
23:52:30: Added resource location './medias' of type 'FileSystem' to resource group 'General'
23:52:30: Texture: Lensflare5.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
Code : Tout sélectionner
23:54:52: Creating resource group General
23:54:52: Creating resource group Internal
23:54:52: Creating resource group Autodetect
23:54:52: SceneManagerFactory for type 'DefaultSceneManager' registered.
23:54:52: Registering ResourceManager for type Material
23:54:52: Registering ResourceManager for type Mesh
23:54:52: Registering ResourceManager for type Skeleton
23:54:52: MovableObjectFactory for type 'ParticleSystem' registered.
23:54:52: OverlayElementFactory for type Panel registered.
23:54:52: OverlayElementFactory for type BorderPanel registered.
23:54:52: OverlayElementFactory for type TextArea registered.
23:54:52: Registering ResourceManager for type Font
23:54:52: ArchiveFactory for archive type FileSystem registered.
23:54:52: ArchiveFactory for archive type Zip registered.
23:54:52: DDS codec registering
23:54:52: FreeImage version: 3.10.0
23:54:52: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
23:54:52: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,koa,iff,lbm,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,dds,gif,g3,sgi,j2k,j2c,jp2
23:54:52: PVRTC codec registering
23:54:52: Registering ResourceManager for type HighLevelGpuProgram
23:54:52: Registering ResourceManager for type Compositor
23:54:52: MovableObjectFactory for type 'Entity' registered.
23:54:52: MovableObjectFactory for type 'Light' registered.
23:54:52: MovableObjectFactory for type 'BillboardSet' registered.
23:54:52: MovableObjectFactory for type 'ManualObject' registered.
23:54:52: MovableObjectFactory for type 'BillboardChain' registered.
23:54:52: MovableObjectFactory for type 'RibbonTrail' registered.
23:54:52: OGRE EXCEPTION(6:FileNotFoundException): 'plugins.cfg' file not found! in ConfigFile::load at OgreConfigFile.cpp (line 83)
23:54:52: plugins.cfg not found, automatic plugin loading disabled.
23:54:52: *-*-* OGRE Initialising
23:54:52: *-*-* Version 1.7.0 (Cthugha)
23:54:52: D3D9 : Direct3D9 Rendering Subsystem created.
23:54:52: D3D9: Driver Detection Starts
23:54:52: D3D9: Driver Detection Ends
23:54:52: OpenGL Rendering Subsystem created.
23:54:52: Particle Emitter Type 'Point' registered
23:54:52: Particle Emitter Type 'Box' registered
23:54:52: Particle Emitter Type 'Ellipsoid' registered
23:54:52: Particle Emitter Type 'Cylinder' registered
23:54:52: Particle Emitter Type 'Ring' registered
23:54:52: Particle Emitter Type 'HollowEllipsoid' registered
23:54:52: Particle Affector Type 'LinearForce' registered
23:54:52: Particle Affector Type 'ColourFader' registered
23:54:52: Particle Affector Type 'ColourFader2' registered
23:54:52: Particle Affector Type 'ColourImage' registered
23:54:52: Particle Affector Type 'ColourInterpolator' registered
23:54:52: Particle Affector Type 'Scaler' registered
23:54:52: Particle Affector Type 'Rotator' registered
23:54:52: Particle Affector Type 'DirectionRandomiser' registered
23:54:52: Particle Affector Type 'DeflectorPlane' registered
23:54:52: PCZone Factory Type 'ZoneType_Default' registered
23:54:52: CPU Identifier & Features
23:54:52: -------------------------
23:54:52: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
23:54:52: * SSE: yes
23:54:52: * SSE2: yes
23:54:52: * SSE3: yes
23:54:52: * MMX: yes
23:54:52: * MMXEXT: yes
23:54:52: * 3DNOW: no
23:54:52: * 3DNOWEXT: no
23:54:52: * CMOV: yes
23:54:52: * TSC: yes
23:54:52: * FPU: yes
23:54:52: * PRO: yes
23:54:52: * HT: no
23:54:52: -------------------------
23:54:52: D3D9 : Subsystem Initialising
23:54:52: Registering ResourceManager for type Texture
23:54:52: Registering ResourceManager for type GpuProgram
23:54:52: ***************************************
23:54:52: *** D3D9 : Subsystem Initialised OK ***
23:54:52: ***************************************
23:54:52: SceneManagerFactory for type 'OctreeSceneManager' registered.
23:54:52: SceneManagerFactory for type 'TerrainSceneManager' registered.
23:54:52: SceneManagerFactory for type 'BspSceneManager' registered.
23:54:52: Registering ResourceManager for type BspLevel
23:54:57: D3D9RenderSystem::_createRenderWindow "PureBasic Ogre", 800x600 windowed miscParams: FSAA=2 displayFrequency=0 externalWindowHandle=3736528 vsync=true
23:54:57: D3D9 : Created D3D9 Rendering Window 'PureBasic Ogre' : 800x600, 32bpp
23:54:57: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
23:54:57: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
23:54:57: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
23:54:57: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
23:54:57: D3D9: Vertex texture format supported - PF_FLOAT16_R
23:54:57: D3D9: Vertex texture format supported - PF_FLOAT32_R
23:54:57: D3D9: Vertex texture format supported - PF_FLOAT16_GR
23:54:57: D3D9: Vertex texture format supported - PF_FLOAT32_GR
23:54:57: RenderSystem capabilities
23:54:57: -------------------------
23:54:57: RenderSystem Name: Direct3D9 Rendering Subsystem
23:54:57: GPU Vendor: nvidia
23:54:57: Device Name: Monitor-1-NVIDIA GeForce 8800 GTS
23:54:57: Driver Version: 8.17.12.6099
23:54:57: * Fixed function pipeline: yes
23:54:57: * Hardware generation of mipmaps: yes
23:54:57: * Texture blending: yes
23:54:57: * Anisotropic texture filtering: yes
23:54:57: * Dot product texture operation: yes
23:54:57: * Cube mapping: yes
23:54:57: * Hardware stencil buffer: yes
23:54:57: - Stencil depth: 8
23:54:57: - Two sided stencil support: yes
23:54:57: - Wrap stencil values: yes
23:54:57: * Hardware vertex / index buffers: yes
23:54:57: * Vertex programs: yes
23:54:57: * Number of floating-point constants for vertex programs: 256
23:54:57: * Number of integer constants for vertex programs: 16
23:54:57: * Number of boolean constants for vertex programs: 16
23:54:57: * Fragment programs: yes
23:54:57: * Number of floating-point constants for fragment programs: 224
23:54:57: * Number of integer constants for fragment programs: 16
23:54:57: * Number of boolean constants for fragment programs: 16
23:54:57: * Geometry programs: no
23:54:57: * Number of floating-point constants for geometry programs: 0
23:54:57: * Number of integer constants for geometry programs: 13824
23:54:57: * Number of boolean constants for geometry programs: 0
23:54:57: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
23:54:57: * Texture Compression: yes
23:54:57: - DXT: yes
23:54:57: - VTC: no
23:54:57: - PVRTC: no
23:54:57: * Scissor Rectangle: yes
23:54:57: * Hardware Occlusion Query: yes
23:54:57: * User clip planes: yes
23:54:57: * VET_UBYTE4 vertex element type: yes
23:54:57: * Infinite far plane projection: yes
23:54:57: * Hardware render-to-texture: yes
23:54:57: * Floating point textures: yes
23:54:57: * Non-power-of-two textures: yes
23:54:57: * Volume textures: yes
23:54:57: * Multiple Render Targets: 4
23:54:57: - With different bit depths: yes
23:54:57: * Point Sprites: yes
23:54:57: * Extended point parameters: yes
23:54:57: * Max Point Size: 10
23:54:57: * Vertex texture fetch: yes
23:54:57: * Number of world matrices: 0
23:54:57: * Number of texture units: 8
23:54:57: * Stencil buffer depth: 8
23:54:57: * Number of vertex blend matrices: 0
23:54:57: - Max vertex textures: 4
23:54:57: - Vertex textures shared: no
23:54:57: * Render to Vertex Buffer : no
23:54:57: * DirectX per stage constants: yes
23:54:57: DefaultWorkQueue('Root') initialising on thread main.
23:54:57: Particle Renderer Type 'billboard' registered
23:54:57: Added resource location './medias' of type 'FileSystem' to resource group 'General'
23:54:57: Texture: Lensflare5.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
j'y suis allé, mais je ne trouve pas, c'est un peu pas terrible leur site.G-Rom a écrit :ton .mesh n'est pas compatible ogre 1.7 , va sur le site d'ogre pour pouvoir le convertir.
hélas nonG-Rom a écrit :tu devrais trouver ton bonheur la dessus :
http://www.ogre3d.org/tikiwiki/OGRE+Exporters
Code : Tout sélectionner
InitSprite() : InitEngine3D() : InitMouse() : InitKeyboard()
#PB_Engine_Space_Local=1
#PB_Engine_Space_Parent=2
#PB_Engine_Space_World=4
#PB_Engine_Absolute_Rotation=8
#PB_Engine_Relative_Rotation=16
#PB_Engine_Quaternion_Rotation=32
#PB_Engine_Euler_Rotation=64
wnd = OpenWindow(#PB_Any,0,0,1024,768,"")
OpenWindowedScreen(WindowID(wnd),0,0,1024,768,1,0,0)
Add3DArchive("./Medias",#PB_3DArchive_FileSystem)
Parse3DScripts()
camera = CreateCamera(#PB_Any,0,0,800,600)
CameraLocate(camera,0,0,100)
CameraLookAt(Camera,0,0,0)
Mesh = LoadMesh(#PB_Any,"barrier.mesh")
Entity = CreateEntity(#PB_Any,MeshID(Mesh),#PB_Material_None)
; EntityLocate(Entity,0,0,-5)
HideEntity(Entity,#True)
; light = CreateLight(#PB_Any,$FFFFFF,0,20,0)
light2 = CreateLight(#PB_Any,RGB(64,128,255),0,-20,0)
StaticGeometry = CreateStaticGeometry(#PB_Any,1000,1000,1000,#False)
For z = 0 To 50
RotateEntity(Entity,0,0,0)
AddStaticGeometryEntity(StaticGeometry,Entity,0,0,z*3.5)
AddStaticGeometryEntity(StaticGeometry,Entity,177,0,z*3.5)
RotateEntity(Entity,0,90,0)
AddStaticGeometryEntity(StaticGeometry,Entity,z*3.5,0,0)
AddStaticGeometryEntity(StaticGeometry,Entity,z*3.5,0,177)
Next
BuildStaticGeometry(StaticGeometry)
KeyboardMode(#PB_Keyboard_International)
Repeat
event = WindowEvent()
ClearScreen(0)
ExamineMouse()
ExamineKeyboard()
If KeyboardPushed(#PB_Key_Escape)
End
EndIf
If KeyboardPushed(#PB_Key_RightShift)
Boost.f = 10
Else
Boost = 1
EndIf
If KeyboardPushed(#PB_Key_Up) : MoveCamera(Camera,0,0,-2*Boost) : EndIf
If KeyboardPushed(#PB_Key_Down) : MoveCamera(Camera,0,0,2*Boost) : EndIf
If KeyboardPushed( #PB_Key_Left) : MoveCamera(Camera,-2*Boost,0,0) : EndIf
If KeyboardPushed(#PB_Key_Right) : MoveCamera(Camera,2*Boost,0,0) : EndIf
If CameraY(Camera)<64*7
; Enable Fog Compositor / Distord compositor , etc...
Else
; Disable Compositor
EndIf
RotationOptions.c = #PB_Engine_Relative_Rotation | #PB_Engine_Euler_Rotation
Yaw.f = MouseDeltaX() / 10
Pitch.f = MouseDeltaY() / 10
RotateCamera(Camera,-Pitch,Yaw,0,RotationOptions)
RenderWorld()
FlipBuffers()
Until event = #PB_Event_CloseWindow