Code : Tout sélectionner
DM_Graphics3D(800,600, 32, 0, 1 )
Code : Tout sélectionner
DM_Graphics3D(800,600, 32, 0, 1 )
Va sur le forum officiel si tu as besoin d'aide (penses à lire les posts des autres avant pour voir si ta question n'a pas encore été posé).old syntaxe (chm) new syntaxe
//DM_Texture() DM_GetTexturePtr()
//DM_RotateTextures() DM_RotateTexture()
//DM_FormatTexture() DM_TextureFormat()
//DM_UsageTexture() DM_TextureUsage()
//DM_PoolTexture() DM_TexturePool()
//DM_BrushFreeStates() DM_BrushFlushStates()
//DM_EntityBrush.l() DM_GetEntityBrush.l()
//DM_GetColorBrush() DM_GetBrushColor()
//DM_ChanelTexCoord() DM_CopyTexCoord()
//DM_MainViewPort() DM_CameraActive()
//DM_CameraLookAt() DM_CameraPoint()
//DM_SpeedAnimate() DM_AnimateSpeed()
//DM_AnimateIndex.l() DM_GetAnimateIndex.l()
//DM_IndexAnimate() DM_AnimateIndex()
//DM_EntityTypeMesh() DM_EntityClass()
//DM_Octree() DM_CreateOctree()
//DM_SetColorText() DM_TextColor()
//DM_EntityParticle.l() DM_CreateParticle.l()
//DM_ParticleInter() DM_ParticleInterval()
//DM_TerrainHeight DM_GetTerrainHeight
//DM_QuadBrush.l() DM_GetQuadBrush.l()
//DM_BrushQuad() DM_PaintQuad()
//DM_TextureTerrain() DM_TerrainTexture()
//DM_MultiQuadBrush() DM_PaintQuads()
//DM_HeightTerrain() DM_SetHeightTerrain()
//DM_HeightMap() DM_GetHeightmapPtr.l()
//DM_UpdateQuadGeometrie DM_UpdateQuad(quad.l)
//DM_SetWater() DM_WaterParams()
//DM_SetTerrain() DM_TerrainParam()
//DM_PivotImage() DM_ImagePivot()
//DM_BrushImage() DM_PaintImage()
//DM_LoadSprite() DM_LoadSprite3D()
//DM_EntityDraw() DM_RenderEntity()
//DM_LoadMaterialScript() DM_LoadBrushScript()
//DM_CameraOctreeAngleProj() DM_OctreeProjAngle()
//DM_SetWidth2D() DM_SetWidth()
//DM_SetColor2D() DM_SetColor()
//DM_SetRectSprite2D() DM_SpriteRect2D()
//DM_HeightSprite2D() DM_SpriteHeight2D()
//DM_WidthSprite2D() DM_SpriteWidth2D()
//DM_Sprite2DBrush() DM_GetSpriteBrush()
//DM_BrushSprite2D() DM_PaintSprite2D()