La création et l'affichage du boxbody montre que ce dernier est centré verticalement ( il ne repose pas sur le sol )
Notez que ce n'est pas le cas avec un staticbody
Code : Tout sélectionner
EnableExplicit
Enumeration
#fenetre
#mesh
#entity
#camera
#light
EndEnumeration
InitSprite()
InitEngine3D()
InitKeyboard()
OpenWindow(#fenetre,0,0,640,480,"",#PB_Window_ScreenCentered)
OpenWindowedScreen(WindowID(#fenetre),0,0,640,480,0,0,0)
EnableWorldPhysics(1)
WorldGravity(0)
WorldDebug(#PB_World_DebugBody)
CreateCamera(#camera,0,0,100,100)
CameraLocate(#camera,0,2,5)
CameraLookAt(#camera,0,0,0)
CreateMesh(#mesh,0.5)
SetMeshData(#mesh,#PB_Mesh_Vertex|#PB_Mesh_Color,?points,8)
SetMeshData(#mesh,#PB_Mesh_Face,?faces,12)
CreateEntity(#entity,MeshID(#mesh),#PB_Material_None)
EntityPhysicBody(#entity,#PB_Entity_BoxBody)
Repeat
Delay(1)
ExamineKeyboard()
If KeyboardPushed(#PB_Key_Escape)
End
EndIf
FlipBuffers()
RotateEntity(#entity,1,1,0.3,#PB_Relative)
RenderWorld()
ForEver
DataSection
points:
Data.f -0.5,0,0.5
Data.l 0
Data.f 0.5,0,0.5
Data.l 0
Data.f 0.5,1,0.5
Data.l 0
Data.f -0.5,1,0.5
Data.l 0
Data.f -0.5,0,-0.5
Data.l 0
Data.f -0.5,1,-0.5
Data.l 0
Data.f 0.5,1,-0.5
Data.l 0
Data.f 0.5,0,-0.5
Data.l 0
faces:
Data.w 3,0,1,1,2,3
Data.w 0,3,4,3,5,4
Data.w 5,6,7,4,5,7
Data.w 6,2,7,1,7,2
Data.w 3,2,5,5,2,6
Data.w 4,1,0,7,1,4
EndDataSection