J'ai l'impression qu'il y a un bug sur les rotations avec les entity.
Copier ce code dans le répertoire "Exemples\3D\"
et lancez-le.
Normalement, l'entité ne tourne qu'en Y, pourtant, le Z (entityRoll()) change et passe de 180 à -180 sans raison :
Code : Tout sélectionner
;
; ------------------------------------------------------------
;
; PureBasic - Entity
;
; (c) 2012 - Fantaisie Software
;
; ------------------------------------------------------------
;
#CameraSpeed = 1
IncludeFile "Screen3DRequester.pb"
Define.f KeyX, KeyY, MouseX, MouseY, RollZ
If InitEngine3D()
Add3DArchive("Data/Textures", #PB_3DArchive_FileSystem)
Add3DArchive("Data/Models", #PB_3DArchive_FileSystem)
InitSprite()
InitKeyboard()
InitMouse()
If Screen3DRequester()
KeyboardMode(#PB_Keyboard_International)
LoadMesh(0, "robot.mesh")
CreateMaterial(1, LoadTexture(1, "r2skin.jpg"))
CreateEntity(1, MeshID(0), MaterialID(1), -60, 0, 0)
CreateCamera(0, 0, 0, 100, 100)
CameraLocate(0, 0, 40, 150)
Repeat
Screen3DEvents()
If ExamineMouse()
MouseX = -MouseDeltaX() * #CameraSpeed * 0.05
MouseY = -MouseDeltaY() * #CameraSpeed * 0.05
EndIf
If ExamineKeyboard()
If KeyboardPushed(#PB_Key_Left)
KeyX = -#CameraSpeed
ElseIf KeyboardPushed(#PB_Key_Right)
KeyX = #CameraSpeed
Else
KeyX = 0
EndIf
If KeyboardPushed(#PB_Key_Up)
KeyY = -#CameraSpeed
ElseIf KeyboardPushed(#PB_Key_Down)
KeyY = #CameraSpeed
Else
KeyY = 0
EndIf
EndIf
RotateEntity(1, 0, 1, 0, #PB_Relative)
RotateCamera(0, MouseY, MouseX, 0, #PB_Relative)
MoveCamera (0, KeyX, 0, KeyY)
RenderWorld()
Screen3DStats()
FlipBuffers()
SetWindowTitle(0,Str(EntityPitch(1))+"/"+Str(EntityYaw(1))+"/"+Str(EntityRoll(1)))
Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1
EndIf
Else
MessageRequester("Error", "The 3D Engine can't be initialized",0)
EndIf
End