L'exemple de la doc est magnifique mais je le trouve trop complexe.
J'ai essayé de faire un test, ça rend vraiment n'imp.
Code : Tout sélectionner
Enumeration
#Emeteur
EndEnumeration
IncludeFile #PB_Compiler_Home + "examples/3d/Screen3DRequester.pb"
UsePNGImageDecoder()
#CameraSpeed = 1
#MaxSpeedFactor = 10
#MinSpeedFactor = 0
InitEngine3D()
InitSprite()
InitKeyboard()
InitMouse()
If Screen3DRequester()
CreateParticleEmitter(#Emeteur, 400, 400, 400, #PB_Particle_Point, 2, 2, 2)
; Creation d'une texture (10x10 pixel blanc)
; TX = CreateTexture(#PB_Any, 10, 10)
; StartDrawing(TextureOutput(TX))
; Box(0,0,10,10,$FFFFFF)
; StopDrawing()
IM = LoadImage(#PB_Any, #PB_Compiler_Home + "\Examples\3D\Data\Textures\Caisse.png")
TX = CreateTexture(#PB_Any,64,64)
StartDrawing(TextureOutput(TX))
DrawImage(ImageID(IM),0,0)
StopDrawing()
; Création du material d'après la texture
CreateMaterial(0, TextureID(TX))
; Création de l'émeteur de particules
CreateParticleEmitter(#Emeteur, 200, 200, 1, #PB_Particle_Box,64,64,0)
ParticleMaterial (#Emeteur, MaterialID(0))
ParticleTimeToLive (#Emeteur, 5, 10)
ParticleEmissionRate(#Emeteur, 25)
ParticleSize (#Emeteur, 8, 8)
ParticleColorRange (#Emeteur, RGB(255,0,0), RGB(0, 255, 0))
MoveParticleEmitter(#Emeteur, 0, 0, 0 )
CreateCamera(0, 0, 0, 100, 100)
MoveCamera(0, 0, 0, 100, #PB_Absolute)
Repeat
Screen3DEvents()
If ExamineMouse()
MouseX = -MouseDeltaX() * #CameraSpeed * 0.05
MouseY = -MouseDeltaY() * #CameraSpeed * 0.05
EndIf
If ExamineKeyboard()
If KeyboardReleased(#PB_Key_F5)
Disable = 1 - Disable
DisableParticleEmitter(#Emeteur, Disable)
EndIf
If KeyboardPushed(#PB_Key_F6)
speedFactor = speedFactor + percent * (#MaxSpeedFactor - speedFactor)
ParticleSpeedFactor(#Emeteur, speedFactor)
EndIf
If KeyboardPushed(#PB_Key_F7)
speedFactor = speedFactor + percent * (#MinSpeedFactor - speedFactor)
ParticleSpeedFactor(#Emeteur, speedFactor)
EndIf
If KeyboardPushed(#PB_Key_Left)
KeyX = -#CameraSpeed
ElseIf KeyboardPushed(#PB_Key_Right)
KeyX = #CameraSpeed
Else
KeyX = 0
EndIf
If KeyboardPushed(#PB_Key_Up)
KeyY = -#CameraSpeed
ElseIf KeyboardPushed(#PB_Key_Down)
KeyY = #CameraSpeed
Else
KeyY = 0
EndIf
EndIf
RotateCamera(0, MouseY, MouseX, 0, #PB_Relative)
MoveCamera (0, KeyX, 0, KeyY)
RenderWorld()
Screen3DStats()
FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1
EndIf