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PureSokoban3D

Posted: Sun Mar 21, 2004 4:27 pm
by Comtois

Posted: Sun Mar 21, 2004 6:29 pm
by Shopro
WOW!

Looks really neat.

A bit hard for me though:oops:

-Shopro

Posted: Sun Mar 21, 2004 7:56 pm
by benny
@Comtois:
Yeah ... u rock, dude! Cool game and very cool 3D usage !
Excellent work .. keep it up!

Posted: Sun Mar 21, 2004 7:59 pm
by dontmailme
It's Nice ;)

Suggestions....

Default View further out, to see whole gamefield.
Faster 'view' controls... takes long time to zoom out....
Faster Movement, game takes too long to complete.....
Those 'guns' should do some damage to something ;)


Otherwise, Great work :)

Posted: Sun Mar 21, 2004 9:23 pm
by DriakTravo
Kick Awsome. Nice Work. I like the raise effect when you finish a level

Posted: Fri Apr 02, 2004 11:19 am
by Psychophanta
Sokoban was an original idea from Thinking Rabbit. I love that game, and i finished the first version of that game (it was on MSX).
Mmmh, that Sokoban 3D is almost unplayable, because cannot be viewed all the store. Has your version all the stages included?
Comtois, you have prestige for me. May I give you a suggestion?; What about a game in the line of turrican, but different, (only in that line) in 3D?

Posted: Sat Apr 03, 2004 3:18 am
by kenmo
Very cool and easy to play! (But hard to beat, hehe.) Nice work, man.

By the way, do you use DarkBasic? Because I recognized a bunch of those textures (even the skull crate) from Darkmatter, the DB expansion pack...

Posted: Sat Apr 03, 2004 6:49 am
by Comtois
Thank's all .
kenmo wrote:By the way, do you use DarkBasic? Because I recognized a bunch of those textures (even the skull crate) from Darkmatter
Yes i used Darkbasic , now i prefere Purebasic.
Psychophanta wrote:that Sokoban 3D is almost unplayable, because cannot be viewed all the store
Yes it's true , i will add .
Psychophanta wrote:What about a game in the line of turrican, but different, (only in that line) in 3D?
too long to do :)
dontmailme wrote:Default View further out, to see whole gamefield.
Faster 'view' controls... takes long time to zoom out....
Faster Movement, game takes too long to complete.....
May be for next release ?
dontmailme wrote:Those 'guns' should do some damage to something
in a new game , why not ? :P

Posted: Wed May 26, 2004 1:14 pm
by waffle
pretty neat.
Needs sound effect for sliding blocks.
Also needs "idle" animation for when robot is not actually moving.


Can you "intercept" the f1 key and show buttons for your other options instead of launching a help screen. DOOM would have a bitmap with all key binding on it, maybe you could show a screen like that while f1 is pressed.

Pressing the "next level" key while a solution is being played causes a crash.... I'm using Win-XP Home.

Could also use some background music .... Or maybe permit the user to select one (I'll just insert a CD of blacksabbath for now).


Question:
what did you use for your level editor? Graph paper? NotePad?
Curious, it would be more fun to be able to create levels and trade them online. Maybe add hidden switches and doors? Powerups that let you "Pull" or "Push 2 at once"....
Option to load custom levels.....


Thanks, I learned a wee bit from your source code. I wish more people would share code.

..

Posted: Wed May 26, 2004 1:45 pm
by NoahPhense
Very nice.. I'm surprised that people are bogging you down with
questions regarding the 3dEngine..

Again very nice work.

- np