PB's 3D...
Posted: Mon Mar 15, 2004 11:03 pm
Im sort of disappointed. I am hoping to start a medium-sized 3D project with PB but theres a few problems holding me back. First of all, terrain, which is great and I already have created height/texture maps specifically for it, CAN'T BE DELETED, which makes level/area-specific terrain impossible? Also, since only .mesh files are supported, I cannot use any models in PB since I have no .mesh convertor and cannot find one.
Well actually I guess those are the two big problems. The rest I have figured out.
But besides these two problems, I gotta say PB's 3D is pretty nice, with built in particles, curved skydomes, suave-lights, and a smooth framerate.
So I guess the point of this point is to ask (a) is there a way to delete or at least change terrain and (b) does anyone have a .mesh convertor?
Well actually I guess those are the two big problems. The rest I have figured out.
But besides these two problems, I gotta say PB's 3D is pretty nice, with built in particles, curved skydomes, suave-lights, and a smooth framerate.
So I guess the point of this point is to ask (a) is there a way to delete or at least change terrain and (b) does anyone have a .mesh convertor?