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PB's 3D...

Posted: Mon Mar 15, 2004 11:03 pm
by kenmo
Im sort of disappointed. I am hoping to start a medium-sized 3D project with PB but theres a few problems holding me back. First of all, terrain, which is great and I already have created height/texture maps specifically for it, CAN'T BE DELETED, which makes level/area-specific terrain impossible? Also, since only .mesh files are supported, I cannot use any models in PB since I have no .mesh convertor and cannot find one.

Well actually I guess those are the two big problems. The rest I have figured out.

But besides these two problems, I gotta say PB's 3D is pretty nice, with built in particles, curved skydomes, suave-lights, and a smooth framerate.

So I guess the point of this point is to ask (a) is there a way to delete or at least change terrain and (b) does anyone have a .mesh convertor?

Posted: Mon Mar 15, 2004 11:40 pm
by The_Pharao
go to purearea.net and browse the games area. there you will find a game called "ufo onslaught! 3d", which i coded :oops:
of course the source is available on purearea.net, too.
you will find some links within the main.pb file, that point you to various tutorials about 3d graphics and PB.
also have a look at the german forum, where there are several threads on how to create meshes for PB.

Posted: Tue Mar 16, 2004 12:22 am
by Kale
The 3D side of things is still in its infancy but more attention to it is planned! :D See this thread for Fred's post.
viewtopic.php?t=9657