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UV's -> XYZ

Posted: Wed Mar 03, 2004 12:47 pm
by Pantheon
Hi.

Can any one give me an easy explenation of converting UV's to world space XYZ,
or If not then links to any articles or tutorials would be cool.
I have already checed out some on FlipCode,
but I still havent herd it explained in an easy way...
Thanks.

Posted: Wed Mar 03, 2004 5:13 pm
by pg

Posted: Wed Mar 03, 2004 5:29 pm
by pg
And here is a nice and easy UV editor

http://www.unwrap3d.com/

Posted: Thu Mar 04, 2004 10:32 am
by Pantheon
I had a look at the site and theres loads of usefull stuff but...
It didnt give any help with converting UV's to XYZ,
Im trying to make a lightmapper for my engine u c.

The Uv generator is usefull though, thanks pg.

Posted: Thu Mar 04, 2004 11:32 am
by techjunkie

Posted: Thu Mar 04, 2004 2:46 pm
by Pantheon
Just had a look at that link, but thats over my head and was mostly concerend with finding areas though. Thanks anyway techjunkie.

I just think convering UV's to XYZ coords is a very poorly explaned subject, and when i understand it properly i guess ill try post a tutorial on flipcode or something.