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charakter animation exportet from Milkshape to PB

Posted: Wed Feb 04, 2004 4:18 am
by mar
Hi,


Example with multi animations of one charakter. in a terrain

You need Milkshape 1.66 and ogreexporter v.0.11.1.
maybe new engine3d.dll

Here is the link to this example
http://home.arcor.de/marcus.bode/pages/ ... errain.zip

Coordinates are not right for some 3d commands??

have fun
Marcus

Posted: Wed Feb 04, 2004 12:00 pm
by The_Pharao
@FRED
now there's need to improve the 3d commands :wink:
because animated models are COOL, though, how do i stop the animation of a model?
it's useful to be able to play more than one animation at a time, for example "Run" and "Throw" (Run animates the legs, Throw animates the right arm).
Though i can't stop those animations after i started them! i searched the engine3d.dll for an appropriate command, but couldn't find anything.
so, how do i stop the animation of an entity?

Posted: Wed Feb 04, 2004 2:27 pm
by J. Baker
The_Pharao wrote:how do i stop the animation of a model?
When animating a charater you have animations for walking when the arrows keys are pressed. Well, when making your animation you need to have a frame that has no animation. So in your game, when no keys are pressed, your animations stands still. The same with running and throwing, you need another frame in your animation to go back to, to stop these animtions.