I was just wondering if anyone has done a tile editor using PureBasic!I have seen a few done in other programs, namely Div Games Studio, the way that was done was just pasting tiles onto a large map(or sprite if you wish for PB's sake) of course a large bitmap would be abit costly with regards to memory,are there better ways of doing this!How for instance do you think they did the good old Sonic The Hedgehog Game?? I know they used tiles but how were they displayed by the runtime engine??
My guess is all the data was stored in some sort of array,and pasted a column at a time either side of the screen,hmmmm....Anyhow..
Any help is greatly appreciated!
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