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2D Rigid body Demo (how to do in PB?)
Posted: Thu Jan 29, 2004 3:27 pm
by Psychophanta
download it and run:
http://www.kotiposti.net/naama/IR3_TEST.zip
Who dares to do it in PB?

Re: 2D Rigid body Demo (how to do in PB?)
Posted: Thu Jan 29, 2004 6:33 pm
by WolfgangS
Psychophanta wrote:Who dares to do it in PB?

uuuuuh, this physics functionality in Purebasic would be a reason to pray again.
MFG
WolfgangS
Posted: Thu Jan 29, 2004 7:17 pm
by Froggerprogger
unbelieveable cool !
I spent about 20 Minutes to throw the stuff around with the mouse - what a fun !
Posted: Thu Jan 29, 2004 7:24 pm
by Kale
2D Rigid body Demo (how to do in PB?)
Nope its 3D

and yes Fred has said that the ODE Physics library will be included into PB at some stage so these kind of effects will be possible!
viewtopic.php?t=5305
Posted: Thu Jan 29, 2004 7:56 pm
by LarsG
I believe this is a Blitz3D example right?!?
and btw.. I would LOVE to see this doine in PB..

Posted: Thu Jan 29, 2004 8:39 pm
by Psychophanta
I believe this is a Blitz3D example right?!?
Yeah! i got it from
http://www.blitzbasic.com/Community/pos ... opic=29782 (at Bouncer post)
However, i can't see a smooth movement in 3rd. scene, when objects falling down

I hope Fred will do better

Posted: Sat Jan 31, 2004 9:05 pm
by Hi-Toro
You guys should see some of the fully 3D stuff done using Tokamak on the Blitz forums (eg.
http://www.the-radfords.net/tokatest5.zip )
Oops, you'll need tokamakdll.dll from the Tokamak SDK on
http://www.tokamakphysics.com/ in the same folder! I think Tokamak should be useable from PB too...