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2D Rigid body Demo (how to do in PB?)

Posted: Thu Jan 29, 2004 3:27 pm
by Psychophanta
download it and run:http://www.kotiposti.net/naama/IR3_TEST.zip

Who dares to do it in PB? :arrow:

Re: 2D Rigid body Demo (how to do in PB?)

Posted: Thu Jan 29, 2004 6:33 pm
by WolfgangS
Psychophanta wrote:Who dares to do it in PB? :arrow:
uuuuuh, this physics functionality in Purebasic would be a reason to pray again. :wink:


MFG
WolfgangS

Posted: Thu Jan 29, 2004 7:17 pm
by Froggerprogger
unbelieveable cool !
I spent about 20 Minutes to throw the stuff around with the mouse - what a fun !

Posted: Thu Jan 29, 2004 7:24 pm
by Kale
2D Rigid body Demo (how to do in PB?)
Nope its 3D :) and yes Fred has said that the ODE Physics library will be included into PB at some stage so these kind of effects will be possible! :D
viewtopic.php?t=5305

Posted: Thu Jan 29, 2004 7:56 pm
by LarsG
I believe this is a Blitz3D example right?!?

and btw.. I would LOVE to see this doine in PB.. :twisted:

Posted: Thu Jan 29, 2004 8:39 pm
by Psychophanta
I believe this is a Blitz3D example right?!?
Yeah! i got it from http://www.blitzbasic.com/Community/pos ... opic=29782 (at Bouncer post) :wink:

However, i can't see a smooth movement in 3rd. scene, when objects falling down :? I hope Fred will do better :wink:

Posted: Sat Jan 31, 2004 9:05 pm
by Hi-Toro
You guys should see some of the fully 3D stuff done using Tokamak on the Blitz forums (eg. http://www.the-radfords.net/tokatest5.zip )

:)

Oops, you'll need tokamakdll.dll from the Tokamak SDK on http://www.tokamakphysics.com/ in the same folder! I think Tokamak should be useable from PB too...