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Ogg Support and Amiga Module Support ?
Posted: Wed Jan 21, 2004 1:28 pm
by Brujah
Hy programmers,
now I want to include Sound in my game and I got all the sounds in the ogg format. (I know I can convert them ... but)
The documentation says that "UseOGGSoundDecoder" in available for the linux version, but when I try to use it I get an error message.
Is it implemented or not ?
One other thing I want to use in my game is an old amiga tracker module.
(Fot the titel song)
Can I use this with purebasic ? Do I need a special plugin for that ?
Markus
Posted: Mon Feb 09, 2004 3:38 am
by Akuma no Houkon
Just use the FMOD libaries and you can easily use OGG and almost all tracker formats. And FMOD is available on multiple platforms and works perfect in Linux and Windows versions of PureBasic.
Posted: Mon Feb 09, 2004 9:54 pm
by Shannara
The only problem with FMOD is the restrictive licensing and the Brett (Author) is unable figure out how free MMORPGs fit into his license scheme

(He swears up and down that free mmorpgs requires a commercial license, lol!) This was way back in version 3.0 (?) I think. The license havent changed much.
Posted: Tue Feb 10, 2004 5:51 pm
by Fred
I've ported the MIDAS library to linux (I will put a link to it tonight), but OGG isn't supported for now. It will be for the next release.
Posted: Wed Feb 11, 2004 9:54 pm
by Brujah
Okay I have downloaded the fmod-3.71.so
But I don't get it what do do with it.
I read I have to redistribute it with my program...
But how do I get it working with purebasic.
The doku explains it for C Code und Visual Basic.
Markus
Posted: Thu Feb 12, 2004 10:35 am
by plouf
Posted: Tue Feb 17, 2004 12:09 pm
by Brujah
I still don't get it.
I downloaded the dll and the wrapper.
But I can't get it running on linux.
Is it running on your machine ? With linux ?
How do I use the .so instead the .dll ?
Do you have a little example for me ?
Posted: Tue Feb 17, 2004 11:05 pm
by Froggerprogger
I have no idea of Linux, but here's a related topic in the fmod.org-forum:
http://www.fmod.org/forum/viewtopic.php ... highlight=
Posted: Wed Feb 18, 2004 2:29 pm
by Brujah
Okay, I read it. And I have to compile stuff and get the system to access the newly compiled module.
That is not helping me. Because I want to distribute my game as easy as possible and I don't want the users to have to do this installation.....
So I better wait till Fred has all of this working with the Midas library.
I got no hurry anyway...
Posted: Wed Feb 18, 2004 3:33 pm
by Froggerprogger
Am I right with this ?
It would not be userfriendly, because you would force them to become a root for the (even if perhaps simplified automatic) installation ?
Is there no way in Linux to use a kind of 'DLL' that doesn't need to be 'installed' first ? Perhaps you can compile the .so to such a one ?
But I think, you know what you're doing.