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[Implemented] More 3D Commands...

Posted: Thu Jan 08, 2004 3:51 pm
by Kale
Can we have more 3D Commands included please :P

Posted: Thu Jan 15, 2004 7:58 pm
by J. Baker
Twiddles thumbs and waits in line behind Kale. :wink:

Posted: Fri Jan 16, 2004 8:34 am
by Danilo
Maybe you guys should specify what exactly you want
and what is most important for you (priority).

"3D commands" can be all and nothing.. :wink:

Posted: Fri Jan 16, 2004 9:44 am
by Kale
"3D commands" can be all and nothing.. ;)
All please! ;)
I'm not really wanting anything from the 3D commands with any priority because all my 3D stuff is on hold until they are there. I would just like to see a few more commands adding with each update. I guess its up to Fred, but i'll still be here for a few years yet so i can wait a little longer, I just wanna see PB destroy Blitz and Dark, he he... ;)

Posted: Fri Jan 16, 2004 9:59 am
by J. Baker
Besides collision, I would like to see skyplane, transparency and reflection. 8)

Posted: Fri Jan 16, 2004 10:56 am
by dmoc
I would like to see any 3D commands working on mdk8.2 :P

Posted: Fri Jan 16, 2004 3:05 pm
by Kale
other commands off the top of my head (Flame away if i put down some which are already implemented, no manual here at work :twisted:):

Code: Select all

CreatePrimitive(#Entity, Size, #PB_Cube) ; #PB_Sphere, etc...
FadeEntity(#Entity, Alpha)
ShowEntity(#Entity)
HideEntity(#Entity)
AntiAliasScene(#PB_On) ; #PB_Off
GetCameraAngleX(#Camera)
GetCameraAngleY(#Camera)
GetCameraAngleZ(#Camera)
GetEntityAngleX(#Entity)
GetEntityAngleY(#Entity)
GetEntityAngleZ(#Entity)
CameraRange(#Camera, Range)
and lots more i can't think of now :) just add all other OGRE commands :twisted: ...and of course Collision and Physics :D

Posted: Fri Jan 16, 2004 3:49 pm
by coma
and...
-orthographic projection that works (even if I'm the only one who use it...)
-catchmesh function (essential !!)
-absolute rotations
-possibility to render scene on a buffer.

Posted: Fri Jan 16, 2004 5:28 pm
by dbellis
how about allowing you to put a 3d gadget inside an app so u can have if u wanted a world craft clone ;) if this can already be done can some one show me hehe

Regards
damian Bellis

Posted: Thu Jan 29, 2004 7:26 pm
by Kale
Sorry... did i mention Collision? :twisted:

Posted: Thu Jan 29, 2004 8:01 pm
by freedimension
I suggest Fred, to do the basic stuff first, and then to concentrate on the 3D Sector. Perhaps together with a person way closer to the matter than Fred himself.
That would lead to a much better result than "patchworking" his way through.

Posted: Thu Jan 29, 2004 11:43 pm
by Kale
That would lead to a much better result than "patchworking" his way through.
:?: 8O

Posted: Fri Jan 30, 2004 9:58 am
by tinman
Kale wrote:
That would lead to a much better result than "patchworking" his way through.
:?: 8O
Look in the bugs forum for all the basic parts of the language which are broken. freedimension (I think) is asking for those to be fixed first, or perhaps to implement more fundamental feature requests.

Posted: Fri Jan 30, 2004 2:17 pm
by blueznl
more commands mean nothing without some explanation etc.

i'd prefer some bugfixes and some basic stuff first, but if it is 3d, the most lacking thing is probably collision