CollisionDetection on Sprite3Ds
Posted: Tue Jan 06, 2004 11:32 am
Hi,
does anyone know how to use CollisionDetection with rotatet (or zoomed) sprite3ds? (without displaying them on 2d-sprites and collisiondetect them?)
My problem is, that I want to move,zoom and rotate sprite3ds (when I move the mouse and/or use keyboard) and then collisiondetect them.
I know that I could display each sprite3d on a simple 2d sprite and then detect these 2d-sprites, but that way cost toooo much frames (the sprite are not very small and it should be pixelcollision).
Is there any way to detect the collision of sprite3ds directly?
Thanks in advance
does anyone know how to use CollisionDetection with rotatet (or zoomed) sprite3ds? (without displaying them on 2d-sprites and collisiondetect them?)
My problem is, that I want to move,zoom and rotate sprite3ds (when I move the mouse and/or use keyboard) and then collisiondetect them.
I know that I could display each sprite3d on a simple 2d sprite and then detect these 2d-sprites, but that way cost toooo much frames (the sprite are not very small and it should be pixelcollision).
Is there any way to detect the collision of sprite3ds directly?
Thanks in advance