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FLI/FLC playing...
Posted: Fri Jan 02, 2004 9:57 pm
by Door
I was wondering if somebody could point me in the right direction for finding code to play FLI/FLC animations using PureBasic. Ideally, I will need to play these in a 2D game setting.
Thank you in advance for any help.

Posted: Fri Jan 02, 2004 11:42 pm
by tinman
Would there be a codec which you can install and use the PureBasic movie commands - that would seem like the easiest way if it is possible.
Alternatively, I'm sure the "xanim" program could play FLI/FLC movies - depending on the lisence you might be able to use the source code (but probably have to convert from C :)
Posted: Sat Jan 03, 2004 2:32 am
by Paul
You could write yourself a decoder in PB, the specs for FLI are here...
http://www.wotsit.org/search.asp?s=animated
Or you could look for a DLL that is designed to do the work for you. AAPLAY.DLL was written by Autodesk to display FLI files created with Autodesk Animator, but is only 16bit DLL which PB can't use.
Maybe you will find a similar 32bit DLL somewhere?
Posted: Sat Jan 03, 2004 4:09 am
by Door
Wow, guys Thank you very much.
Paul: I did find a AAPLAY32.DLL, but unfortunately it has a $99 price tage attached to it. I did download AAPLAY.DLL. I have thunked 32bit DLLs to use with 16bit languages long ago, but I have never tried to thunk a 16bit DLL for use with a 32bit program, but I will have to read up on how to do it.
Thank you again
