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Arcade Game (Retro)

Posted: Sun Jan 11, 2026 7:11 pm
by darius676
[https://youtu.be/z2xHSHjrSg8?si=_6nNEUUt1ocQ3_cw
https://mark-dowen.itch.io/
For some reason I start a side project to get focus for the main project.
coded and compiled 100%purebasic like all my ohter games and tools.

Welcome to: ‘ARCADER’ (working title)
A classic (retro shooter) is in the making.
Planned:
Unlimited worlds/levels/waves

You get:
Pre-order download: This download is equivalent to
‘Early Access’, which means that all updates and progress are
immediately available and you can participate in the development process.
There are two packages:
1)The pre-order package
2)The pre-order package including programme code (which usually corresponds to the current version of the game).
System requirements for the game:
Windows 10(11) 64-bit
Some hard drive space
Some RAM, around 200 MB :)
Game controller (XBOX)
or
Keyboard


Controller:

A= Select (Press/Hold)
B= Back
X=Shoot
START=PAUSE

Sticks: For Direction

Keyboard:

ENTER=Select(Press/Hold)
B=Back
ESC=PAUSE
X=Shoot
Move: Cursor or WASD


Installation:
Download the directory to any folder and unzip it
For the package with the source code, you will also need
PureBasic 6.30 64-bit to edit or compile the code.
Note:
No liability of any kind is assumed for the data provided. There is no guarantee of functionality.
With software that is still in development, there is always the possibility that
it may:
Damage to the executing system, such as data loss.
Sudden errors occurring during the execution of the programme.
Inputs/displays/contents being incomplete and partially or completely incorrect.
Any changes to the code and/or the accompanying files, as well as the use/execution of the programme by the user, are entirely at your own risk.
Translated with DeepL.com (free version)

Re: Side Project

Posted: Sun Jan 11, 2026 10:01 pm
by Carm3D
I look forward to seeing what the Rapid Fire upgrade looks like!

Re: Side Project

Posted: Sun Jan 11, 2026 11:05 pm
by darius676
:mrgreen:

Re: Side Project

Posted: Sun Jan 25, 2026 1:04 pm
by darius676

Re: Side Project

Posted: Sun Jan 25, 2026 4:53 pm
by miso
It has a cool retro vibe, I like it. Movements seems to be a bit linear, but other than that seems fine.

Re: Side Project

Posted: Sun Jan 25, 2026 7:53 pm
by minimy
Wow nice game! Old school never die. :wink:

Re: Side Project

Posted: Mon Jan 26, 2026 8:04 pm
by threedslider
Cool game as always :shock:

Re: Side Project

Posted: Wed Jan 28, 2026 8:54 pm
by darius676

Re: Side Project

Posted: Sun Feb 01, 2026 2:26 pm
by Carm3D
In my opinion, the background details are competing with the main characters. Most of the time in these kinds of games, the background details are less contrasty and/or with more muted colors and/or darker to help the player and enemies pop off the screen.

Image
Image

Also, in most cases there are color classes to define teams, upgrade/downgrade pickups and bullets. For example, a beneficial pickup would be sky blue, and a pickup that would hurt the player would be red. All of the aliens would be a certain set of colours, while the player is a different set of colours.

Image

Re: Side Project

Posted: Sun Feb 01, 2026 3:40 pm
by darius676
I was already thinking about it... it's too much in the background... (A bit of stresstest for the real-time procedural system )

Re: Side Project

Posted: Mon Feb 02, 2026 8:55 am
by IceSoft
Nice Waponez II clone.

I have written in few minutes this one:
Waponez III
https://www.youtube.com/shorts/ep01NvaxOwM

Re: Side Project

Posted: Mon Feb 02, 2026 11:07 pm
by darius676
:mrgreen:
programming an arcade shooter can be so.... relaxing
here is another update with some improvements (for presentation of playfield)

https://mark-dowen.itch.io/arcade/devlo ... 0720214844

Re: Side Project

Posted: Tue Feb 03, 2026 11:27 am
by IceSoft
darius676 wrote: Mon Feb 02, 2026 11:07 pm :mrgreen:
programming an arcade shooter can be so.... relaxing
That's so true!

Re: Side Project

Posted: Tue Feb 03, 2026 9:07 pm
by darius676
So... code cutting... create another engine type out of the "Slip Shot Engine" (Adventure/Actiongame Engine) : "Slip Shot Arcade"
hopefully the bug which caused crashes is killed to...

https://youtu.be/XMN7hypmkWU?si=3gvaI_4UkguCzcJE

Re: Side Project

Posted: Wed Feb 04, 2026 12:56 am
by minimy
Very nice games darius676. This brings back memories of when I played in the 80's with some coins in my pocket. Very good!