GrabSprite and #PB_Sprite_AlphaBlending flag.
Posted: Fri Nov 21, 2025 9:22 pm
Hi,
I'm creating sprites using the GrabSprite instruction.
But PB6.30 requires me to use the #PB_Sprite_AlphaBlending flag.
I use that but it,s not ok :
I'm creating sprites using the GrabSprite instruction.
Code: Select all
For u=1 To 8
GrabSprite(u,74,4+(u-1)*taille_y,taille_x,taille_y)
Next
How do I use it with a grab?[21 :09 :33] [ERREUR] DisplayTransparentSprite(): A sprite should be created with the flag #PB_Sprite_AlphaBlending to use this command.
I use that but it,s not ok :