macOS SpriteQuality Crash
Posted: Sat Oct 25, 2025 9:33 am
macOS 15.6
PB v6.30x
Calling SpriteQuality directly after InitSprite leads to invalid memory access.
If a sprite has been created beforehand, then it works.
PB v6.30x
Calling SpriteQuality directly after InitSprite leads to invalid memory access.
If a sprite has been created beforehand, then it works.
Code: Select all
InitSprite()
SpriteQuality(#PB_Sprite_BilinearFiltering)