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macOS SpriteQuality Crash

Posted: Sat Oct 25, 2025 9:33 am
by mk-soft
macOS 15.6
PB v6.30x

Calling SpriteQuality directly after InitSprite leads to invalid memory access.
If a sprite has been created beforehand, then it works.

Code: Select all

InitSprite()
SpriteQuality(#PB_Sprite_BilinearFiltering)

Re: macOS SpriteQuality Crash

Posted: Sat Oct 25, 2025 10:10 am
by Fred
It always need to be called after OpenScreen or OpenWindowedScreen

Re: macOS SpriteQuality Crash

Posted: Sun Oct 26, 2025 1:08 pm
by mk-soft
Ok,

Bug in example ScreenGadgetMultipleWindow.pb line 117

Code: Select all

InitSprite():SpriteQuality(#PB_Sprite_BilinearFiltering)