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3impact -3dengine with physic.
Posted: Wed Dec 17, 2003 11:26 pm
by zued
Hi.
First post will be (maybe) a NOOBquestion..
Can one build a game with purebasic using 3impact as the 3Dengine?
(you can read more on
www.3impact.com)
Thanks
/Zued the Swede..
Posted: Wed Dec 17, 2003 11:57 pm
by dontmailme
Strange engine....
You run it's exe and it includes your game as a dll !
Not for me !
Have a look at the
www.3dstate.com engine or use the in-built one....

Posted: Thu Dec 18, 2003 12:01 am
by blueznl
hmmm... almost feels like it's another program repackaged...
Posted: Thu Dec 18, 2003 12:09 am
by zued
ok.. as I said.. NOOB warning..
So you can not make a .dll file from PureB calling that engine then?
/Zued the Swede
Posted: Thu Dec 18, 2003 12:12 am
by blueznl
i think you can
but... it might not be that easy, as you have to translate the provided c(++) framework to purebasic
Posted: Sat Jan 31, 2004 4:42 am
by proggy
It won't work because the 3impact engine is a standalone exe. They do not provide any source so you can not modify it. 3impact is slow and just sucks. A much better physics engine that can do collisions with boxes and arbitrary shapes, and not only spheres like 3impact, is ODE at
http://opende.sourceforge.net - and it's free.
Posted: Sun Feb 01, 2004 8:27 am
by Danilo
Tomahak
Posted: Sun Feb 01, 2004 9:08 pm
by StarHawk
This engine was recently made compatible with Blitz3D. You can go to blitzbasic.com to check it out. Apparently it needed a userlibrary installed in the userlibrary folder and then the Tomahakdll.dll needs to be in the same folder as your executable. The physics engine is free for both commercial and non-commercial use.