This information can be retrieved from the screen library.
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AddScreenGadgetItem(#ScreenGadget, Position, Text$) ; Adds an item to a gadget (ListView, ComboBox etc.)
ButtonImageScreenGadget(#ScreenGadget, x, y, Width, Height, ImageID [, Flags]) ; Creates a button image gadget in the current screen or screen window.
ButtonScreenGadget(#ScreenGadget, x, y, Width, Height, Text$ [, Flags]) ; Creates a button gadget in the current screen or screen window.
CheckBoxScreenGadget(#ScreenGadget, x, y, Width, Height, Text$ [, Flags]) ; Creates a checkbox gadget in the current screen or screen window.
CloseScreenGadgetList(#ScreenGadget [, GadgetItem]) ; Closes the current screen gadget list and go back to the previous one.
CloseScreenWindow(#ScreenWindow) ; Closes the specified screen window.
ComboBoxScreenGadget(#ScreenGadget, x, y, Width, Height [, Flags]) ; Creates a combobox gadget in the current screen or screen window.
ContainerScreenGadget(#ScreenGadget, x, y, Width, Height, [, Flags]) ; Creates a container gadget in the current screen or screen window.
DisableScreenGadget(#ScreenGadget) ; Disables or enables the #ScreenGadget.
DisableScreenWindow(#ScreenWindow, State) ; Disable or enable all user input in the window.
EditorScreenGadget(#ScreenGadget, x, y, Width, Height [, Flags]) ; Creates an editor gadget in the current screen or screen window.
EventScreenGadget() ; Returns the screen gadget number (#ScreenGagdet) which triggered the event.
FreeScreenGadget(#ScreenGadget) ; Frees the specified screen gadget
GetScreenGadgetState(#ScreenGadget) ; Gets the state of the #ScreenGadget.
GetScreenGadgetText(#ScreenGadget) ; Gets the text of the #ScreenGadget.
HideScreenGadget(#ScreenGadget) ; Hides or shows the specified screen gadget.
HideScreenWindow(#ScreenWindow, State) ; Hide or show the specified #ScreenWindow.
ImageScreenGadget(#ScreenGadget, x, y, Width, Height, ImageID [, Flags]) ; Creates a image gadget in the current screen or screen window.
InitScreenGadgets() ; Intialize the screen gadget library for the current screen.
IsScreenGadget(#ScreenGadget) ; Tests if the given screen gadget is a valid screen gadget object.
ListViewScreenGadget(#ScreenGadget, x, y, Width, Height [, Flags]) ; Creates a listview gadget in the current screen or screen window.
OpenScreenGadgetList(#ScreenGadget [, GadgetItem]) ; Makes the #ScreenGadget the current screen gadget list.
OpenScreenWindow(#ScreenWindow, x, y, Width, Height [Title$ [, Flags]]) ; Open a new window on the current screen.
OptionScreenGadget(#ScreenGadget, x, y, Width, Height, Text$) ; Creates an option gadget in the current screen or screen window.
PanelScreenGadget(#ScreenGadget, x, y, Width, Height) ; Create a panel gadget in the current screen or screen window.
ProgressBarScreenGadget(#ScreenGadget, x, y, Width, Height, Min, Max [, Flags]) ; Creates a progressbar gadget in the current screen or screen window.
RemoveScreenGadgetItem(#ScreenGadget, Position, Text$) ; Removes the item at the specified position from the #ScreenGadget.
RenderScreenGadgets() ; Renders the screen window and gadgets on the current screen.
ResizeScreenGadget(#ScreenGadget, x, y, Width, Height) ; Moves and resizes the specified #ScreenGadget to the given position and dimensions.
ResizeScreenWindow(#ScreenWindow, x, y, Width, Height) ; Moves and resizes the specified #ScreenWindow to the given position and dimensions.
ScreenEventType() ; After ScreenWindowEvent(), use this function to determine of which type the event is.
ScreenGadgetHeight(#ScreenGadget) ; Returns the height of the #ScreenGadget, in pixels.
ScreenGadgetSkin(SkinPart, #Image [, FreePrevious]) ; Set an image for a specific skin part.
ScreenGadgetType(#ScreenGadget) ; Returns the type of the specified #ScreenGadget.
ScreenGadgetWidth(#ScreenGadget) ; Returns the width of the #ScreenGadget, in pixels.
ScreenGadgetX(#ScreenGadget) ; Returns the X position of the #ScreenGadget, in pixels.
ScreenGadgetY(#ScreenGadget) ; Returns the Y position of the #ScreenGadget, in pixels.
ScreenWindowAnimation(#ScreenWindow, Way, Duration, [, Fading [, Zoom, [x, [y, [, Angle]]]]) ; Setup an animation to open the window.
ScreenWindowEvent() ; Check if an event has occurred on any of the opened screen windows.
ScrollAreaScreenGadget(#ScreenGadget, x, y, Width, Height, ScrollAreaWidth, ScrollAreaHeight, ScrollStep [, Flags]) ; Creates a scrollarea gadget in the current screen or screen window.
ScrollBarScreenGadget(#ScreenGadget, x, y, Width, Height, Min, Max, PageLength [, Flags]) ; Creates a scrollbar gadget in the current screen or screen window.
SetScreenGadgetFont(#ScreenGadget, FontID) ; Changes the font which will be used by newly created gadgets.
SetScreenGadgetState(#ScreenGadget, State) ; Changes the state of the #ScreenGadget.
SetScreenGadgetText(#ScreenGadget, Text$) ; Changes the text of the #ScreenGadget.
SplitterScreenGadget(#ScreenGadget, x, y, Width, Height, #ScreenGadget1, #ScreenGadget2 [, Flags]) ; Creates a splitter gadget in the current screen or screen window.
StringScreenGadget(#ScreenGadget, x, y, Width, Height, Text$ [, Flags]) ; Creates a string gadget in the current screen or screen window.
TextScreenGadget(#ScreenGadget, x, y, Width, Height, Text$ [, Flags]) ; Creates a text gadget in the current screen or screen window.
TrackBarScreenGadget(#ScreenGadget, x, y, Width, Height, Min, Max [, Flags]) ; Creates a trackbar gadget in the current screen or screen window.