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PB 6.30 b1 x86 : DrawingBuffer() with TextureOutput

Posted: Tue Sep 16, 2025 5:50 pm
by pf shadoko
DrawingBuffer() in a texture causes a crash on x86
Works on x64

Re: PB 6.30 b1 x86 : DrawingBuffer() with TextureOutput

Posted: Fri Sep 19, 2025 10:34 am
by Fred
Could you post a snippet to show the issue ?

Re: PB 6.30 b1 x86 : DrawingBuffer() with TextureOutput

Posted: Fri Sep 19, 2025 1:57 pm
by pf shadoko
in fact, it concerning all 2ddrawing fcts

Code: Select all

InitEngine3D()
InitSprite():InitKeyboard():InitMouse()

ExamineDesktops()
OpenWindow(0, 0,0, DesktopWidth(0)*0.8,DesktopHeight(0)*0.8, "test - [Esc] quit",#PB_Window_ScreenCentered)
OpenWindowedScreen(WindowID(0), 0, 0, WindowWidth(0), WindowHeight(0), 0, 0, 0)

CreateTexture(0,256,256)
StartDrawing(TextureOutput(0))
Debug DrawingBuffer()
Box(0,0,200,200,$ff00ff)
StopDrawing()

Re: PB 6.30 b1 x86 : DrawingBuffer() with TextureOutput

Posted: Fri Sep 19, 2025 2:51 pm
by Fred
Seems to work here on both x86 and x64:

Code: Select all

; ------------------------------------------------------------
;
;   PureBasic - Text3D
;
;    (c) Fantaisie Software
;
; ------------------------------------------------------------
;

InitEngine3D()
InitSprite()
InitKeyboard()
InitMouse()

ExamineDesktops():dx=DesktopWidth(0)*0.8:dy=DesktopHeight(0)*0.8
OpenWindow(0, 0,0, DesktopUnscaledX(dx),DesktopUnscaledY(dy), " Text3D - [Esc] quit",#PB_Window_ScreenCentered)
OpenWindowedScreen(WindowID(0), 0, 0, dx, dy, 0, 0, 0)

Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/fonts", #PB_3DArchive_FileSystem)
Parse3DScripts()

CreateCube(0, 2)

CreateMaterial(0, LoadTexture(0, "Caisse.png"))

StartDrawing(TextureOutput(0))
Debug DrawingBuffer()
Box(0,0,200,200,$ff00ff)
StopDrawing()

CreateEntity(0, MeshID(0), MaterialID(0))

CreateText3D(0, "Hello world")
Text3DColor(0, RGBA(255, 0, 0, 255))
Text3DAlignment(0, #PB_Text3D_HorizontallyCentered)
AttachEntityObject(0, "", Text3DID(0))
MoveText3D(0, 0, 2, 2)

RotateEntity(0, 0, -70, 0)

CreateCamera(0, 0, 0, 100, 100)
MoveCamera(0, 0, 0, 10, #PB_Absolute)

Repeat
  While WindowEvent():Wend
  
  ExamineKeyboard()
  
  RotateEntity(0, 1, 1, 1, #PB_Relative)
  
  RenderWorld()
  FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1
Can anybody else confirm ?

Re: PB 6.30 b1 x86 : DrawingBuffer() with TextureOutput

Posted: Fri Sep 19, 2025 4:50 pm
by PeDe
Works here: PB v6.30b2 x86, Linux LMDE 6 (32 bit)

Peter

Re: PB 6.30 b1 x86 : DrawingBuffer() with TextureOutput

Posted: Tue Sep 23, 2025 6:35 pm
by pf shadoko
This problem must have been corrected in b2.

So it's [DONE]

Re: PB 6.30 b1 x86 : DrawingBuffer() with TextureOutput

Posted: Tue Sep 23, 2025 11:56 pm
by mk-soft
Not work on macOS (Intel)
Invalid Memory Access ...

If StartDrawing(TextureOutput(0)) ... failed