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Visibility mask for static geometry, or hide/show

Posted: Mon Sep 15, 2025 7:48 pm
by miso
I figured out, I render my static geometry behind my quad on my quad only camera. I want to render it only on my rendertexture camera. (At the moment I render the geometry twice. :( ) Visibility mask would be good, but hide/show static geometry also can work. Or maybe it might inherit the visibility mask of the parent entity that is used.