Texture for cliffs question
Posted: Mon Jul 21, 2025 2:59 pm
There is a way to create a material within PB that detects the cliffs of the mesh to apply another texture fused with the main one.
I don't know if I explain myself well.
So it has 2 textures, one for the flat areas and another for the cliff areas and that they blend.
If you could give a simple example, I thank you.
I don't know if I explain myself well.
So it has 2 textures, one for the flat areas and another for the cliff areas and that they blend.
If you could give a simple example, I thank you.