Animated cartoon movie with PB?
Posted: Thu Jun 05, 2025 9:09 pm
I'm planning to make short animated films, for example, The Simpsons or South Park.
There are, of course, various video tools for this, like After Effects, etc., but I enjoy programming and would rather try it in PB and simply record the final result using a screen recorder.
The characters are currently 2D, available as vectors, and can be exported as PNGs with a transparent background. They also have their individual body parts, various facial expressions, etc.
They don't need all sorts of facial expressions and gestures; it's enough if their eyes open/close from time to time and their mouth moves somewhat when spoken (.wav). Facial expressions should change depending on their mood. If the person moves, their legs should "walk."
So what's the right choice here? 2D, of course, but sprites or images?
Perhaps OOP? Have the character assembled on the fly as desired?
CreateImage("Mike","happy","blue_shirt")
The timing would then, of course, also need to be resolved: movements, i.e., when a person walks onto the stage, when they gesture, facial expressions changing, speech output, etc.
Perhaps this would be better done using a kind of JSON storyboard, rather than actually creating each movement with a line of code
Do you have any ideas for this? I'm curious!
Thanks
NBG
There are, of course, various video tools for this, like After Effects, etc., but I enjoy programming and would rather try it in PB and simply record the final result using a screen recorder.
The characters are currently 2D, available as vectors, and can be exported as PNGs with a transparent background. They also have their individual body parts, various facial expressions, etc.
They don't need all sorts of facial expressions and gestures; it's enough if their eyes open/close from time to time and their mouth moves somewhat when spoken (.wav). Facial expressions should change depending on their mood. If the person moves, their legs should "walk."
So what's the right choice here? 2D, of course, but sprites or images?
Perhaps OOP? Have the character assembled on the fly as desired?
CreateImage("Mike","happy","blue_shirt")
The timing would then, of course, also need to be resolved: movements, i.e., when a person walks onto the stage, when they gesture, facial expressions changing, speech output, etc.
Perhaps this would be better done using a kind of JSON storyboard, rather than actually creating each movement with a line of code

Do you have any ideas for this? I'm curious!
Thanks
NBG