SpriteBlendingMode() combination question
Posted: Tue May 13, 2025 10:01 pm
Image showing the issue:
http://www.carm3d.com/PureBasicForum/Po ... aIssue.jpg
I'm having trouble getting my sprite to look right in PureBasic. Right now it looks like it is on the left.. Opaque. I've been experimenting with various SpriteBlendingMode() options, but there are so many possibilities. Sometimes I see graphic elements behind it, but the background takes on the colour of the sprite color. Would anyone know the best comination of SpriteBlendingMode() for this stype of sprite?
http://www.carm3d.com/PureBasicForum/Po ... aIssue.jpg
I'm having trouble getting my sprite to look right in PureBasic. Right now it looks like it is on the left.. Opaque. I've been experimenting with various SpriteBlendingMode() options, but there are so many possibilities. Sometimes I see graphic elements behind it, but the background takes on the colour of the sprite color. Would anyone know the best comination of SpriteBlendingMode() for this stype of sprite?