No shadows when use animated entity
Posted: Sun May 04, 2025 11:06 pm
When use animated entity in 6.21 beta 6 and 7 i got no shadows???
Add this to my code to test with 6.21 and older versions.
With 6.02 and 6.04 all animated entitys work with shadows, but when use 6.21 no shadows.
This is a bug?
Sorry but i cant put here all the code because is really big.
With native meshes like createbox or sphere all work good, but loaded meshes with animation i got no shadows.
Im using simple shadows #PB_Shadow_Modulative.
Need do any thing for the shadows in the new ogre version?
Another thing i see is the skeleton example no move th cylinder , move the bones but the cylinder is still.
Was tested in x86 and x64 with intel and nvidia gpu.

Add this to my code to test with 6.21 and older versions.
Code: Select all
CompilerIf #PB_Compiler_Version >= 620
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Main", #PB_3DArchive_FileSystem)
Add3DArchive("datos/modelos", #PB_3DArchive_FileSystem)
Parse3DScripts()
CompilerElse
Add3DArchive("datos/modelos", #PB_3DArchive_FileSystem)
Parse3DScripts()
CompilerEndIf
This is a bug?
Sorry but i cant put here all the code because is really big.
With native meshes like createbox or sphere all work good, but loaded meshes with animation i got no shadows.
Im using simple shadows #PB_Shadow_Modulative.
Need do any thing for the shadows in the new ogre version?
Another thing i see is the skeleton example no move th cylinder , move the bones but the cylinder is still.
Was tested in x86 and x64 with intel and nvidia gpu.