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Pure Racer Demo

Posted: Tue Dec 02, 2003 12:42 pm
by Tomcat
Hi all,

maybe some of you remember the Racingtest, which I posted some months ago.
Well, soon after that I started Pure Racer. Now I don't have time to finish
it and my harddisk with all sourcecodes crashed two months ago, but I saved
a playable version on my other drive :) You can download it here.

If you got a 1.4Ghz-CPU and a GF2 like me, it should run at 60 fps without
problems. I hope you like it.

Bye,
Tomek

Posted: Tue Dec 02, 2003 12:53 pm
by Fred
It works really good and it's impressive... Too bad you loose all your sources, keep up the good work !

Posted: Tue Dec 02, 2003 1:16 pm
by Tomcat
Thank you Fred. The loss of the sources may be bad, but I will use OGRE next
time, if I'm going to write it again. Should be looking even better then :)

Oh, I forgot: you can add some of your favourite music (mp3) to the
musicplayer. At the mainmenu, select 'Options -> Sound and Music
-> Edit playlist', browse your harddisk and select some songs. If I'm
playing it along with some Metal/Rock-tunes, it is even more fun :)

Posted: Tue Dec 02, 2003 3:03 pm
by Fred
I'm ready to assist you as much as I can if you want to use OGRE for the next version. Feel free to contact me, I plan to update the 3D features at the beginning of the next year (with OGRE 0.13).

Posted: Tue Dec 02, 2003 3:39 pm
by Berikco
8O *BAMM*

*Berikco gets back on his feet after falling down*

Whow, impressive! :D
i got white Square (Sprite3D?) in the right down corner thats rotating, and moving with the engine RPM.
I guess this must be a RPM counter?
GeForce 2 MX400

Posted: Tue Dec 02, 2003 6:22 pm
by benny
Uhhhh ... very very impressive !!!
Well done ... works rather fluently even on a 800MHz Duron + GeForce2!

Well done! :D

Posted: Tue Dec 02, 2003 6:28 pm
by Henrik
Maaan ... i don't know what to say 8O
I'am just as impressed as Berikco and Fred.. Ops and and Benny.
It's running smooth here on a celeron 450 Mz Geforce (000.0)

I got the same white Square as Berikco :?:
and i did a free fall from Berikco chair Too :?

Maan Tomcat pls. do continue if you can. :wink:

Best Regards
Henrik

Posted: Tue Dec 02, 2003 6:46 pm
by Tomcat
I think, I've messed up something with the transparent color, because I got some
problems myself in the past with the RPM-Counter (the white square) and the
minimap at the top (got a GeForce2 GTS, no problems now). Thank you guys, for
your feedback. Didn't expected, it would even run smooth on a 450Mhz-Celeron :)

Thanks again Fred for your assistance. I must admit that I've coded not much
since my harddisk crashed. Slowly but surely, I'm getting this special feeling
back ;) I think, I'll take a closer look at OGRE in the next weeks and contact
you, if I'm in trouble.

Bye,
Tomek

Posted: Wed Dec 03, 2003 9:04 am
by Johan_Haegg
Tried the test and it was, well, not realy playable but this was realy nice... good work, looking forward for the OGRE-enhanced version.

Posted: Wed Dec 03, 2003 7:01 pm
by GPI
On windowed modus, the trees has a lila boarder (in fullscreen-mode it is ok).

in the right corner are only two big white boxes (in both modes).

p.s.: Frame about 50-60.

Posted: Wed Dec 03, 2003 10:47 pm
by coma
Tomcat > what do you use for your 3D drawing ? Own engine ?

Posted: Thu Dec 04, 2003 10:08 am
by Comtois
I plan to update the 3D features at the beginning of the next year (with OGRE 0.13).

Cool :)

SetMeshData will work with normals ? I hope :wink:

Posted: Thu Dec 04, 2003 10:30 am
by Tomcat
coma wrote:Tomcat > what do you use for your 3D drawing ? Own engine ?
Yes, I wrote my own engine for this game (used only TransformSprite3D()).

Btw: any complaints about the gameplay so far? I would appreciate some
feedback about that, too. Is it fun or does the game just suck? :) What
do you think about handling/drifting?

Bye,
Tomek

Posted: Thu Dec 04, 2003 10:35 am
by Berikco
Gameplay...welll...
as i never play games, and i'm driving like a 70y old man, i use the wall's a lot to turn :)

Posted: Thu Dec 04, 2003 10:49 am
by benny
Tomcat wrote:
coma wrote:Tomcat > what do you use for your 3D drawing ? Own engine ?
Yes, I wrote my own engine for this game (used only TransformSprite3D()).

Btw: any complaints about the gameplay so far? I would appreciate some
feedback about that, too. Is it fun or does the game just suck? :) What
do you think about handling/drifting?

Bye,
Tomek
First of all, the grafix and the navigation through the menus are very good and easily usable! So, it is fun to click through :D .
By pressing [RETURN] to get a better view is also extremely good. For my point of view, I would like to have a little harder steering and additionally a bit more sliding through the curves.
Well, thats just my wish - lets see what the others think about.