Page 1 of 3
'Puzzle of Mystralia' on itch.io
Posted: Wed Oct 02, 2024 4:29 pm
by IceSoft
You can play/download a free 'Puzzle of Mystralia' version here:
https://frankensoft.itch.io/puzzle-of-mystralia
Gameplay feeling is nice!
20241031: [WIP]
New/fix versions is online:
Windows, Web, Android (Tablet)
[FIX] Saved your progress (no longer start all over level 1 every time)
[FIX] Pieces can overlap. Yes it can. you see the piece which on the top better now
[FIX] and even be placed anywhere out of play;
ToDo:
- harder gameplay
- Rating your time/moves to solve each puzzle
- Android version: Make it playable on phones
- Element.setCapture() is deprecated. Use Element.setPointerCapture() instead.
=> Thats need a PR on emsdk (which is used for the Web version):
20241013: [WIP]
- You can play online now.
- A first Android version can be downloding too (More for tablets at the moment)
Info:
Maybe you have a look on this version of SPH's 'Puzzle of Mystralia' and tell me what are you think?
As you can see:
The levels be vertical switched for differnt level feeling.
Puzzle of Mystralia - Solve the 100 Levels!
Connect the stones together and find the way to the next level.
Thanks SPH for the orginal game written with PureBasic.
Enjoy!
Original by: SPH
viewtopic.php?t=81167&hilit=puzzle
Re: C++ fork of SPH's 'Puzzle of Mystralia'
Posted: Thu Oct 03, 2024 7:31 am
by threedslider
What do you mean it ? Any there is a code of C++ in this repo, right ? I don't see it yet...
Or where it is exactly the fork ?
Thanks.
Re: C++ fork of SPH's 'Puzzle of Mystralia'
Posted: Fri Oct 04, 2024 5:43 am
by IceSoft
threedslider wrote: Thu Oct 03, 2024 7:31 am
What do you mean it ? Any there is a code of C++ in this repo, right ? I don't see it yet...
Or where it is exactly the fork ?
Thanks.
I will found another download page.
Source is closed.
Re: C++ fork of SPH's 'Puzzle of Mystralia'
Posted: Fri Oct 04, 2024 7:23 pm
by IceSoft
Add download page ... see first entry plz
Re: C++ fork of SPH's 'Puzzle of Mystralia'
Posted: Sun Oct 06, 2024 5:32 am
by Olli
Hello iceSoft,
I must admit I write the english language as a butcher. But there... After reading the subject... I realize the point, the level, the threshold, where reading a mistaken english text is a real nightmare.
I have understood nothing !
Your forum account has been stolen, I think...
Re: C++ fork of SPH's 'Puzzle of Mystralia'
Posted: Sun Oct 06, 2024 8:56 am
by IceSoft
Olli wrote: Sun Oct 06, 2024 5:32 am
Hello
iceSoft,
I have understood nothing !
Your forum account has been stolen, I think...
What is missunderstanding on this text?
Code: Select all
Puzzle of Mystralia - Solve the 100 Levels!
Connect the stones together and find the way to the next level.
Thanks SPH for the orginal game written with PureBasic.
Enjoy!
Olli wrote: Sun Oct 06, 2024 5:32 am
Your forum account has been stolen, I think...
No it isn't.
Re: C++ fork of SPH's 'Puzzle of Mystralia'
Posted: Sun Oct 06, 2024 10:06 am
by threedslider
IceSoft wrote: Fri Oct 04, 2024 5:43 am
Source is closed.
So why to call to C++ fork of SPH's Puzzle of Mystralia?... A fork is supposed to be open source, right ? ...
Have you asked to SPH to make this one as permission ?
Re: C++ fork of SPH's 'Puzzle of Mystralia'
Posted: Sun Oct 06, 2024 10:52 am
by SPH
threedslider wrote: Sun Oct 06, 2024 10:06 am
IceSoft wrote: Fri Oct 04, 2024 5:43 am
Have you asked to SPH to make this one as permission ?
Yes, he has my voice

Re: C++ fork of SPH's 'Puzzle of Mystralia'
Posted: Sun Oct 06, 2024 11:09 am
by threedslider
SPH wrote: Sun Oct 06, 2024 10:52 am
Yes, he has my voice
Oh well, ok thank you and it is good to know it

Re: C++ fork of SPH's 'Puzzle of Mystralia'
Posted: Sun Oct 06, 2024 6:54 pm
by IceSoft
threedslider wrote: Sun Oct 06, 2024 10:06 am
So why to call to C++ fork of SPH's Puzzle of Mystralia?... A fork is supposed to be open source, right ? ...
I renamed the title of this entry.
Etymology
The word "fork" has been used to mean "to divide in branches, go separate ways" as early as the 14th century.[2] In the software environment, the word evokes the fork system call, which causes a running process to split itself into two (almost) identical copies that (typically) diverge to perform different tasks.[3]
Re: C++ fork of SPH's 'Puzzle of Mystralia'
Posted: Mon Oct 07, 2024 4:59 pm
by DarkDragon
threedslider wrote: Sun Oct 06, 2024 10:06 am
IceSoft wrote: Fri Oct 04, 2024 5:43 am
Source is closed.
So why to call to C++ fork of SPH's Puzzle of Mystralia?... A fork is supposed to be open source, right ? ...
Forks aren't necessarily open source. These are two completely different things.
Re: Another version of SPH's 'Puzzle of Mystralia'
Posted: Mon Oct 07, 2024 7:40 pm
by SPH
Now, we wait for an
android version

Re: C++ fork of SPH's 'Puzzle of Mystralia'
Posted: Mon Oct 07, 2024 10:28 pm
by threedslider
DarkDragon wrote: Mon Oct 07, 2024 4:59 pm
Forks aren't necessarily open source. These are two completely different things.
Ok agreed what you say, but a fork is to take from source code original and possible to relicensed it after... but so this game is not yet even given in source code by SPH

Re: C++ fork of SPH's 'Puzzle of Mystralia'
Posted: Tue Oct 08, 2024 4:57 am
by IceSoft
threedslider wrote: Mon Oct 07, 2024 10:28 pm
... but so this game is not yet even given in source code by SPH
SPH has it given for free (read his posts on the PoM thread)
threedslider wrote: Sun Oct 06, 2024 11:09 am
SPH wrote: Sun Oct 06, 2024 10:52 am
Yes, he has my voice
Oh well, ok thank you and it is good to know it
@threedslider
As you know: I ask SPH directly.
So what is your problem?
And last but not least:
Its a PureBasic forum not C++ so I dont want to make to much C++ noise here.
I put it only in "Off Topic" because of the orginal PB source.
Re: C++ fork of SPH's 'Puzzle of Mystralia'
Posted: Tue Oct 08, 2024 7:42 am
by threedslider
IceSoft wrote: Tue Oct 08, 2024 4:57 am
SPH has it given for free (read his posts on the PoM thread)
Ok
IceSoft wrote: Tue Oct 08, 2024 4:57 am
@threedslider
As you know: I ask SPH directly.
So what is your problem?
Sorry dude, that is ok and not problem here
IceSoft wrote: Tue Oct 08, 2024 4:57 am
And last but not least:
Its a PureBasic forum not C++ so I dont want to make to much C++ noise here.
I put it only in "Off Topic" because of the orginal PB source.
Ok because of calling C++ by your side, it makes pretty confusing ...
Now it is more clear with your new title
