Page 1 of 1
OGRE 3D engine problems ...
Posted: Sun Jun 16, 2024 8:48 am
by marc_256
Hi,
As I use a lot of 3D stuff and also the OGRE 3D renderer for my 3D gaming engine.
There are a lot of bugs in the 3D engine and the 3D documentation.
Is there a chance that the 3D stuff (engine and documentation) can become separated part of PB and OpenSource ?
So, a few people can update the 3D engine port/wrap and the documentation.
I lose a lot of time in my 3D programming due to bugs and wrong documentation,
and need to create workarounds for this problems ...
Thanks,
marc
Re: OGRE 3D engine problems ...
Posted: Sun Jun 16, 2024 8:53 am
by Psychophanta
+1
I do not why, but in the past i dealed with 3 different 3D engines, 4th is PB one with OGRE3D, which is powerful enough.
Tha case is that in all of them, the harder parts where done, but none of them has the whole thing well finished, being the final touches, by far, the less hard of all the whole work.

Re: OGRE 3D engine problems ...
Posted: Sun Jun 16, 2024 9:00 am
by Caronte3D
+1
Also... lately I'm seeing more interest in the 3D engine from users, but every post here is to point out a bug..

Re: OGRE 3D engine problems ...
Posted: Sun Jun 16, 2024 10:09 am
by marc_256
@Psychophanta,
Same here, I love the OGRE 3D Renderer, it is for me the best I used in a long time,
only the bugs are very annoying.
That's why I have a lot of sympathy for BLENDER.
They create projects with there own program, and correct the bugs in the same/next version.
@Caronte3D
I see it also,
In the past there where some guys here who where starting in 3D and left the forum ...
so for not loosing this people again, we need to have a good working 3D renderer.
And for that I want to help to write some 3D IDE stuff ...
Marc
Re: OGRE 3D engine problems ...
Posted: Mon Jun 17, 2024 2:05 pm
by benubi
I suppose the Engine must be completely "re-written" or at least reviewed and adapted for every single procedure in the library. This would be a massive project that would take many weeks and probably months for an experienced team to work on exclusively, to the detriment of PB's development itself.
There have been "major" architectural changes in the newer Ogre Engines, which translates into one additional pointer operation here and one less there (from what I read on the Ogre3D forums). This would probably be the greatest reason why it stays on an older ogre version (the included CEGUI is also comparatively old). Then there could be things included in the engine DLL that touch PureBasic's proprietary parts and those should remain confidential/secret.
Re: OGRE 3D engine problems ...
Posted: Mon Jun 17, 2024 4:15 pm
by Fred
The doc is already opensource, feel free to contribute !
https://github.com/fantaisie-software/p ... umentation