Page 1 of 1
Halt when #PB_Entity_None for first EntityBody
Posted: Wed Jun 12, 2024 5:38 pm
by Psychophanta
You can test it just replacing this at line 50 in the 3D example in the PB6.11 package:
Code: Select all
CreateEntityBody(0, #PB_Entity_BoxBody , 1.0)
by
Code: Select all
CreateEntityBody(0, #PB_Entity_None , 1.0)
Here the program halts.
Re: Halt when #PB_Entity_None for first EntityBody
Posted: Sat Dec 07, 2024 11:23 pm
by pf shadoko
wich sample ?
Re: Halt when #PB_Entity_None for first EntityBody
Posted: Sun Dec 08, 2024 9:49 am
by Psychophanta
Good question. Don't know, anyway, i think the post was referred to the fact "CreateEntityBody(0, #PB_Entity_None , 1.0)" does not work, and just there must be an example in the package to check it.
EDIT:
Found:
PointJoint.pb
Re: Halt when #PB_Entity_None for first EntityBody
Posted: Sun Dec 08, 2024 7:50 pm
by Fred
Always post a full working example we can execute, thanks
Re: Halt when #PB_Entity_None for first EntityBody
Posted: Mon Dec 09, 2024 8:45 am
by Psychophanta
Ok, i forgot this time,

nobody is perfect
