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[PB 5.73 x64] 3D Ogre Object Scaling Problem ...

Posted: Fri May 31, 2024 9:23 pm
by marc_256
Yep, I need some help again ... I have more questions but starting with this one.

I'm making a ABB Delta robot simulator.
On the robot arm head, there is a vacuum part.
This is used to suck the object to move it to the destination position.

There is my problem, see the image below.
The suction part is compressed if a object is taken and decompressed when the object is released.
But I did some tests by using [ScaleZ], but then the entire part is scales and not compressed.
Only the parts where the arrows are may be compressed/decompressed.

Can this be done with OGRE3D ?

or do I need to make separated (rings) parts and construct them to build a new vacuum part.


Thanks,
marc



Image

Re: [PB 5.73 x64] 3D Ogre Object Scaling Problem ...

Posted: Sat Jun 01, 2024 1:19 pm
by marc_256
Hi,

I solved my problem by making 2 other meshes/entitys
and used HideEntity() for the state of the vacuum action.
1 for compressed
1 for decompressed

Marc