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RenderMovieFrame() / MovieFrameRate()

Posted: Sun Nov 16, 2003 10:55 pm
by blueznl
had to try a little, ok, here are some things...

- RenderMovieFrame()... renders a frame, and advances the frame pointer with taking the frame rate into account... and beyound control of PauseMovie() and MovieSeek()... euh... RenderNextFrameOnSPriteWhenTheTimeIsRight is a slightly more fitting name :-) i guess some improvements in the doc is here in place

- so, how about a *real* :-) RenderFrame command that points to a bitmap / image? and actually renders the current frame, as set by MovieSeek()? something like RenderFrame(image_id)

- also missing: MovieFrameRate() function