RenderMovieFrame() / MovieFrameRate()
Posted: Sun Nov 16, 2003 10:55 pm
had to try a little, ok, here are some things...
- RenderMovieFrame()... renders a frame, and advances the frame pointer with taking the frame rate into account... and beyound control of PauseMovie() and MovieSeek()... euh... RenderNextFrameOnSPriteWhenTheTimeIsRight is a slightly more fitting name
i guess some improvements in the doc is here in place
- so, how about a *real*
RenderFrame command that points to a bitmap / image? and actually renders the current frame, as set by MovieSeek()? something like RenderFrame(image_id)
- also missing: MovieFrameRate() function
- RenderMovieFrame()... renders a frame, and advances the frame pointer with taking the frame rate into account... and beyound control of PauseMovie() and MovieSeek()... euh... RenderNextFrameOnSPriteWhenTheTimeIsRight is a slightly more fitting name

- so, how about a *real*

- also missing: MovieFrameRate() function