Shaders / 2D
Posted: Tue Mar 05, 2024 11:24 pm
Hi Everyone,
My question is about applying shaders to sprites in a Screen (in a simple 2D context).
Let's say we have a layer where a series of sprites are supposed to be displayed (in a windowscreen ) and to which we would like to apply a shader. then a 2nd layer of new sprites where another shader must be applied, and so on....
How can this be achieved in PB ?!
Someone to help ?! Some piece of code ?!
Thanks for your answers
My question is about applying shaders to sprites in a Screen (in a simple 2D context).
Let's say we have a layer where a series of sprites are supposed to be displayed (in a windowscreen ) and to which we would like to apply a shader. then a 2nd layer of new sprites where another shader must be applied, and so on....
How can this be achieved in PB ?!
Someone to help ?! Some piece of code ?!
Thanks for your answers