Old School Text Advenure System
Posted: Thu Feb 15, 2024 4:45 am
Folks
I've written an old-school text Adventure System I call "Adventure Quest". This product can be run on any Purebasic supported platform; Windows, Linux, and Apple. I have avoided anything that would make it a Windows only system.
I have a Creator in which you build adventures in your local database (SQLite), You Export your Adventure, into a "playable" JSON Database file. This exported file can be emailed to anyone who has the Player to load it and begin adventuring! The Player loads in the JSON Structure, and once loaded they are "in" your Adventure! (If there is a lot of interest, I'll provide a website Upload / Download facility for sharing Adventure Quest adventures.)
I am planning on releasing this product as shareware, including the codebase. I just need a few adventurous souls to assist me in testing the code! Benefits for doing this will be great Adventures to share with your friends! Free Source Code of the project! Input into features available! And if THAT isn't enough!! I'll include YOUR Name in the credits on the User Manual!!
Adventure Quest adventures offer a built-in auto Adventure " GUI Mapping!". Adventure's are built on a 20 x 16 Grid of rooms, each adventure can have ANY number of Grids. Unlimites Items or Objects, Collectible Objects like Gold and Health Potions. Any number of NPC's with a built in (basic) "Talk To" feature, Multiple Player Deaths, Victories, Trap, Flags, and Switches. Adventure Quest has a Built in sophisticated, yet simple to use, "Conditions & Action" Structure which gives the Adventure Creator massive control of their Adventure, and the player an immersive experience playing it!
So, what I'm after is one or more Adventure Creators to help debug and add to the development!
I'll have images on my website shortly!
Pete
www.PAHLabs.com
Update:
Adventure Quest has been Released!
I've written an old-school text Adventure System I call "Adventure Quest". This product can be run on any Purebasic supported platform; Windows, Linux, and Apple. I have avoided anything that would make it a Windows only system.
I have a Creator in which you build adventures in your local database (SQLite), You Export your Adventure, into a "playable" JSON Database file. This exported file can be emailed to anyone who has the Player to load it and begin adventuring! The Player loads in the JSON Structure, and once loaded they are "in" your Adventure! (If there is a lot of interest, I'll provide a website Upload / Download facility for sharing Adventure Quest adventures.)
I am planning on releasing this product as shareware, including the codebase. I just need a few adventurous souls to assist me in testing the code! Benefits for doing this will be great Adventures to share with your friends! Free Source Code of the project! Input into features available! And if THAT isn't enough!! I'll include YOUR Name in the credits on the User Manual!!
Adventure Quest adventures offer a built-in auto Adventure " GUI Mapping!". Adventure's are built on a 20 x 16 Grid of rooms, each adventure can have ANY number of Grids. Unlimites Items or Objects, Collectible Objects like Gold and Health Potions. Any number of NPC's with a built in (basic) "Talk To" feature, Multiple Player Deaths, Victories, Trap, Flags, and Switches. Adventure Quest has a Built in sophisticated, yet simple to use, "Conditions & Action" Structure which gives the Adventure Creator massive control of their Adventure, and the player an immersive experience playing it!
So, what I'm after is one or more Adventure Creators to help debug and add to the development!
I'll have images on my website shortly!
Pete
www.PAHLabs.com
Update:
Adventure Quest has been Released!