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SetSoundFrequency() for Mac and Linux
Posted: Sat Dec 30, 2023 4:46 am
by coco2
I would like to make a Win/Mac/Linux driving game and really wish for this
Unless someone knows another way to make the engine sound changing frequency?
Re: SetSoundFrequency() for Mac and Linux
Posted: Sat Dec 30, 2023 3:26 pm
by Quin
+1. Currently if you want this on the Mac, you have to either use an audio library like Bass or call out to AVAudio directly, not to mention that CatchSound on the Mac seems incredibly broken (need to finish my tester for that). I hope the sound library switches to MiniAudio eventually and this is no longer a problem.
Re: SetSoundFrequency() for Mac and Linux
Posted: Sat Dec 30, 2023 4:32 pm
by Fred
Yes, it's the plan, I hope for next 6.20.
Re: SetSoundFrequency() for Mac and Linux
Posted: Mon Jan 01, 2024 4:30 pm
by benubi
It would be also nice if there was an audio recording function, perhaps some "custom audio callbacks" for life sound generation (or recording/encoding/streaming in or out).
Re: SetSoundFrequency() for Mac and Linux
Posted: Mon Jan 01, 2024 9:36 pm
by Quin
Miniaudio does support this, so I hope we'll see it. It even supports loopback with WASAPI, and it would be even more awesome if PB exported this to us.
benubi wrote: Mon Jan 01, 2024 4:30 pm
It would be also nice if there was an audio recording function, perhaps some "custom audio callbacks" for life sound generation (or recording/encoding/streaming in or out).