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Decode() commands
Posted: Mon Oct 09, 2023 9:01 am
by raphaelgrant
To check what content (libraries) are included, I prepared a commented asm output file of my game just for fun. I require the "File" and "FileSystem" Lib to save, load, and remove the supplied sound samples since PB lacks the DecodeSound() and other related Decode() functions. Fred, if you could add any commands for handling/decoding the data without temporarily saving it to HD:) By the way, this would greatly reduce the size of my game, making it appear more professional. - Will the upcoming PB release occur before Eastern? Due to the fact that I'm playing for the competition:) - I appreciate it. Keep up the good work.
RivaTNT, DirectX8.1, SB AWE64, PIII450, 256MB RAM, 6GB HD, Win98SE with Updates...
Re: Decode() commands
Posted: Mon Oct 09, 2023 9:06 am
by Fred
There is Catch() commands, did you try that ? Example: CatchSound()
https://www.purebasic.com/documentation ... sound.html
Re: Decode() commands
Posted: Mon Oct 09, 2023 9:07 am
by idle
its a bot or a lunatic
RivaTNT, DirectX8.1, SB AWE64, PIII450, 256MB RAM, 6GB HD, Win98SE with Updates...
Re: Decode() commands
Posted: Mon Oct 09, 2023 9:08 am
by Fred
Re: Decode() commands
Posted: Mon Oct 09, 2023 9:15 am
by Kiffi
The bot has been deleted. The thread was kept to show that even a mastermind can sometimes fall for a bot.

Re: Decode() commands
Posted: Mon Oct 09, 2023 9:16 am
by Fred
Damn it, it's monday morning

Re: Decode() commands
Posted: Mon Oct 09, 2023 9:25 am
by idle
Kiffi wrote: Mon Oct 09, 2023 9:15 am
The bot has been deleted. The thread was kept to show that even a mastermind can sometimes fall for a bot.
I banned it right away but yes I would love that system, the POWER the POWER.... win 98SE 256 mb ram!
The dirt bike motorbike game was pretty cool though!
Re: Decode() commands
Posted: Mon Oct 09, 2023 10:18 am
by NicTheQuick
And I thought again that there is another maniac who likes to use EOL Windows versions really hard.