3D problem with new computer and PB installation
Posted: Thu Jul 06, 2023 5:05 pm
Hi,
I just installed the latest PB(6.02) to date on a Win10 laptop, and when I run something that has the InitEngine3D() command I get the error "The 3D Engine can´t be initialized".
I have not had PB installed on this machine before. The default compiler subsystem is "DirectX11" and my laptop is running DX12 with no errors when I run "dxdiag".
What do I have to do to get the 3D engine system in PB to work?
I have installed some 3D-games that utilize DX9, DX11 and DX12 and also OpenGL and Vulcan and they all work without any issues so I assume the video drivers and those subsystems work.
The laptop has 2 gfx-cards, both an Intel and an Nvidia, if that might have something to do with this?
I did try to change, in the Nvidia settings, which card the purebasic.exe app should use but it didn´t make any difference.
Any help on this in much appreciated.
//Andreas..
I just installed the latest PB(6.02) to date on a Win10 laptop, and when I run something that has the InitEngine3D() command I get the error "The 3D Engine can´t be initialized".
I have not had PB installed on this machine before. The default compiler subsystem is "DirectX11" and my laptop is running DX12 with no errors when I run "dxdiag".
What do I have to do to get the 3D engine system in PB to work?
I have installed some 3D-games that utilize DX9, DX11 and DX12 and also OpenGL and Vulcan and they all work without any issues so I assume the video drivers and those subsystems work.
The laptop has 2 gfx-cards, both an Intel and an Nvidia, if that might have something to do with this?
I did try to change, in the Nvidia settings, which card the purebasic.exe app should use but it didn´t make any difference.
Any help on this in much appreciated.
//Andreas..