StartDrawing with TextureOutput dont works inside > ImageGadget3D
Posted: Mon Jan 16, 2023 4:46 am
Why StartDrawing -> TextureOutput dont works inside > ImageGadget3D ??
is there any way to draw using Start Drawing and sitting in real time in ImageGadget3D?
is there any way to draw using Start Drawing and sitting in real time in ImageGadget3D?
Code: Select all
;Texture
CreateTexture(1, 256, 256)
StartDrawing(TextureOutput(1))
y = 0
For x = 0 To 95 Step 10
RoundBox(x, y, 200-2*x, 200-2*y, 20, 20, RGB(Random(255), Random(255), Random(255)))
y + 10
Next x
StopDrawing()
OpenWindow3D(1, 0, ScreenHeight-80, ScreenWidth, 80, "", #PB_Window3D_Borderless)
ImageGadget3D(3, 0, 0, ScreenWidth, 80, TextureID(1)) ; TextureOutput(1)) DONT SHOWING TEXTURE CREATED USING StartDrawing !