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Spline Lib without Engine3D
Posted: Tue Jan 03, 2023 9:16 am
by THCM
I'm using the spline lib for a small path generating tool and would like to ask, if it's possible to make the lib work as standalone and remove the need for InitEngine3D()?
Re: Spline Lib without Engine3D
Posted: Tue Jan 03, 2023 1:36 pm
by Comtois
Re: Spline Lib without Engine3D
Posted: Tue Jan 03, 2023 2:18 pm
by THCM
Thx, I've already seen your thread. It's still the same code? I had to remove the Vector3 structure, since it throwed an error that the structure is already defined.
Re: Spline Lib without Engine3D
Posted: Tue Jan 03, 2023 2:27 pm
by Comtois
yes same code