I've noticed that on retina displays, drawtext in windows can look somewhat pixelated compared to Gadget text despite playing around with different draw modes.
1) is that a known issue due to the underlying way Drawtext is implemented due to PB's cross platform nature?
2) is there a way (hack using a cocoa call or other technique) to improve the quality?
Thank you
Drawtext vs Gadget text quality
Re: Drawtext vs Gadget text quality
Try DrawVectorText() because it uses antialiasing, not DrawText().
M.
M.
Re: Drawtext vs Gadget text quality
That makes sense but also requires the Canvas gadget. What if I don't want to use the Canvas gadget?
Re: Drawtext vs Gadget text quality
There is also a WindowVectorOutput() for vector drawing on a window.
PB 6.01 ― Win 10, 21H2 ― Ryzen 9 3900X, 32 GB ― NVIDIA GeForce RTX 3080 ― Vivaldi 6.0 ― www.unionbytes.de
Lizard - Script language for symbolic calculations and more ― Typeface - Sprite-based font include/module
Lizard - Script language for symbolic calculations and more ― Typeface - Sprite-based font include/module
Re: Drawtext vs Gadget text quality
I'll give that a try. Thanks