[HELP]Sprite displayed with DeepBuffer?
Posted: Thu Sep 01, 2022 9:22 pm
Hallo ... and the next question
Sprite displayed with DeepBuffer?
The Obj Info window is a sprite. It is drawn with DisplayTransparentSprite() after Renderworld(). That means....when presented like this. As seen in the picture. It's either a 3D billboard or the sprite is drawn with DeepBuffer. What do I have to do so that the sprite is drawn last?

Sprite displayed with DeepBuffer?
The Obj Info window is a sprite. It is drawn with DisplayTransparentSprite() after Renderworld(). That means....when presented like this. As seen in the picture. It's either a 3D billboard or the sprite is drawn with DeepBuffer. What do I have to do so that the sprite is drawn last?
