[HELP]Sprite displayed with DeepBuffer?

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tft
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[HELP]Sprite displayed with DeepBuffer?

Post by tft »

Hallo ... and the next question

Sprite displayed with DeepBuffer?

The Obj Info window is a sprite. It is drawn with DisplayTransparentSprite() after Renderworld(). That means....when presented like this. As seen in the picture. It's either a 3D billboard or the sprite is drawn with DeepBuffer. What do I have to do so that the sprite is drawn last?

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