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Karaté Anim (polygones OpenGL)
Posted: Fri Aug 12, 2022 5:06 pm
by SPH
Hi,
I come out of 4 days of code to present you an anim in OpenGL polygons.
The code is too big to put it on the forum.
Please see it here:
http://sph.chez.com/sources/karate.html
It repeats 4 times and then ends.
Thank you for your comments...

Re: Karaté Anim (polygones OpenGL)
Posted: Fri Aug 12, 2022 6:26 pm
by Janni
Using Linux I get:
Line 82: ShowCursor_() is not a function, array, list, map or macro.
Re: Karaté Anim (polygones OpenGL)
Posted: Fri Aug 12, 2022 6:43 pm
by SPH
I know, I know, i'm sorry...
Delete it
Re: Karaté Anim (polygones OpenGL)
Posted: Fri Aug 12, 2022 9:38 pm
by Caronte3D
Very nice!
Re: Karaté Anim (polygones OpenGL)
Posted: Fri Sep 09, 2022 11:31 pm
by SPH
Caronte3D, you are alone !!!

W H Y ? ? ?
Re: Karaté Anim (polygones OpenGL)
Posted: Fri Sep 09, 2022 11:51 pm
by jacdelad
I'm not sure if I know what's going on here, but @Janni: ShowCursor_() is a Windows API-call. Just comment it out.
Re: Karaté Anim (polygones OpenGL)
Posted: Mon Sep 12, 2022 7:50 am
by dige
Can't get it to work. Unfortunately I always get the same error with x86 or x64: illegal memory access in adress 0..
Re: Karaté Anim (polygones OpenGL)
Posted: Mon Sep 12, 2022 8:05 am
by SPH
dige wrote: Mon Sep 12, 2022 7:50 am
Can't get it to work. Unfortunately I always get the same error with x86 or x64: illegal memory access in adress 0..
Incredible !
You are alone...

Re: Karaté Anim (polygones OpenGL)
Posted: Mon Sep 12, 2022 8:54 pm
by JHPJHP
Post removed.
Re: Karaté Anim (polygones OpenGL)
Posted: Mon Sep 12, 2022 9:11 pm
by SPH
Thx JHP for this Gif.

Re: Karaté Anim (polygones OpenGL)
Posted: Thu Jun 22, 2023 11:30 am
by luis
Ahahahah ! That's nice !
Where all the data for the polygons is coming from ?
BTW there is some dead code you can remove, for example render() and Render2DQuad(), maybe more.
Re: Karaté Anim (polygones OpenGL)
Posted: Thu Jun 29, 2023 10:18 am
by SPH
luis wrote: Thu Jun 22, 2023 11:30 am
Ahahahah ! That's nice !
Where all the data for the polygons is coming from ?
BTW there is some dead code you can remove, for example render() and Render2DQuad(), maybe more.
I took a karate video from the internet and saved every 10 frames and recorded all the polygon points with my polygon editor made in PB.
Re: Karaté Anim (polygones OpenGL)
Posted: Thu Jun 29, 2023 11:07 am
by luis
SPH wrote: Thu Jun 29, 2023 10:18 am
I took a karate video from the internet and saved every 10 frames and recorded all the polygon points with my polygon editor made in PB.
Really ? Pretty amazing ! You are crazy

Good job.