How to turn in a sd terrain.
Posted: Wed Jul 20, 2022 4:19 pm
I created my terrain and added my camera to it . Now if I try to lean left then camera turns to the right but the camera keeps going in the original direction . I'm gonna put some code up and maybe you'll spot something wrong . I'm currently using PB 6.00 and DirectX9 . Thanks for reading.
Code: Select all
ExamineKeyboard()
If KeyboardPushed(#PB_Key_W)
MoveCamera(0,0,0,2,#PB_Relative)
EndIf
ExamineKeyboard()
If KeyboardPushed(#PB_Key_A)
zt=zt+2
RotateCamera(0,0,zt,0,#PB_Absolute)
;MoveCamera(0,0,0,2,#PB_Relative)
; MoveCamera(0, CameraX(0), TerrainHeight(0, CameraX(0), CameraZ(0))+10 , CameraZ(0), #PB_Absolute)
EndIf
jump61:
ExamineKeyboard()
If KeyboardPushed(#PB_Key_D)
zt=zt-2
RotateCamera(0,0,zt,0,#PB_Absolute)
; MoveCamera(0, CameraX(0), TerrainHeight(0, CameraX(0), CameraZ(0))+10 , CameraZ(0), #PB_Absolute)
; MoveCamera(0,0,0,-2,#PB_Relative)
EndIf
MoveCamera(0, CameraX(0), TerrainHeight(0, CameraX(0), CameraZ(0))+10 , CameraZ(0)+2, #PB_Absolute)
RenderWorld()