OpenSource: 'Lost Labyrinth: Portals' by Frank.Malota

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IceSoft
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OpenSource: 'Lost Labyrinth: Portals' by Frank.Malota

Post by IceSoft »

GitHub repository (Initial Version 3.0 (PureBasic 6.00)) of 'Lost Labyrinth: Portals' by Frank.Malota
https://github.com/aismann/Lost-Labyrinth-Portals
GPL-2.0 license

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Last edited by IceSoft on Sat Jun 18, 2022 8:54 am, edited 6 times in total.
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Re: OpenSource Net found: 'Lost Labyrinth: Portals' by Frank.Malota

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I started a githup repository (Initial Version 3.0 (PureBasic 6.00))
https://github.com/aismann/Lost-Labyrinth-Portals
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Re: OpenSource Net found: 'Lost Labyrinth: Portals' by Frank.Malota

Post by Jeromyal »

IceSoft wrote: Thu Jun 16, 2022 7:55 am I started a githup repository (Initial Version 3.0 (PureBasic 6.00))
https://github.com/aismann/Lost-Labyrinth-Portals
May be a false positive?
Windows security is demanding that Portals_3.0_32bit.exe is infected.
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Re: OpenSource Net found: 'Lost Labyrinth: Portals' by Frank.Malota

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Jeromyal wrote: Fri Jun 17, 2022 3:29 am May be a false positive?
Windows security is demanding that Portals_3.0_32bit.exe is infected.
I removed the Portals_3.0_32bit.exe.
PureBasic executables unfortunately often have problems with antivirus software.
Please create them yourself.
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Re: OpenSource Net found: 'Lost Labyrinth: Portals' by Frank.Malota

Post by BarryG »

IceSoft wrote: Fri Jun 17, 2022 5:44 amI removed the Portals_3.0_32bit.exe.
PureBasic executables unfortunately often have problems with antivirus software.
Try compiling as 64-bit. My app went from 38 false-positives (32-bit) to 0 when I switched to 64-bit.
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Re: OpenSource Net found: 'Lost Labyrinth: Portals' by Frank.Malota

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BarryG wrote: Fri Jun 17, 2022 8:31 am
IceSoft wrote: Fri Jun 17, 2022 5:44 amI removed the Portals_3.0_32bit.exe.
PureBasic executables unfortunately often have problems with antivirus software.
Try compiling as 64-bit. My app went from 38 false-positives (32-bit) to 0 when I switched to 64-bit.
I have uploaded Portals_3.0_64bit.exe.
Hope it is more AV friendly.
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Re: OpenSource: 'Lost Labyrinth: Portals' by Frank.Malota

Post by Kwai chang caine »

Unfortunately i'm not really like games, the i can't give my mean :oops:
But I try when even your code and it works here :D
Thanks for sharing this big code 8)
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Re: OpenSource: 'Lost Labyrinth: Portals' by Frank.Malota

Post by ricardo_sdl »

Really interesting project! Had to change a few variables from .l to .i and then it compiled fine with PB 5.73. Are you the owner IceSoft?
You can check my games at:
https://ricardo-sdl.itch.io/
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Re: OpenSource: 'Lost Labyrinth: Portals' by Frank.Malota

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ricardo_sdl wrote: Tue Jun 28, 2022 6:39 pm Really interesting project! Had to change a few variables from .l to .i and then it compiled fine with PB 5.73. Are you the owner IceSoft?
Im the owner of the githup repository.
I adapt some stuff to run on PB 6.0
Thats the 'Lost Labyrinth: Portals' 3.0 now.
The original source from :
'Lost Labyrinth: Portals' 2.0 by Frank.Malota

More info on the githup page.
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Re: OpenSource: 'Lost Labyrinth: Portals' by Frank.Malota

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ricardo_sdl wrote: Tue Jun 28, 2022 6:39 pm Really interesting project! Had to change a few variables from .l to .i and then it compiled fine with PB 5.73. Are you the owner IceSoft?
It will be great if you push some PR back to the 3.0 verison.
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Re: OpenSource: 'Lost Labyrinth: Portals' by Frank.Malota

Post by ricardo_sdl »

Sent one with the tiny changes. Hope it helps.
Thanks!
You can check my games at:
https://ricardo-sdl.itch.io/
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Re: OpenSource: 'Lost Labyrinth: Portals' by Frank.Malota

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ricardo_sdl wrote: Tue Jun 28, 2022 7:54 pm Sent one with the tiny changes. Hope it helps.
Thanks!
Thanks.
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