STL 3D model texturing
Posted: Tue Apr 05, 2022 10:00 am
Hello
I'm new to PB and trying to figure out a question like this.
Found the old post on this forum https://www.purebasic.fr/english/viewtopic.php?p=554915 about how to do texturing of 3D model with STL extension. Went through all the steps one by one until the moment where I have to accept the defaults in UVMapper Classic. The model had to appear on the screen and I had to save it in OBJ format. However this did not happen, I tried it several times, nothing. What could be the problem, the original 3D model itself or UVMapper? Can anyone advise another software to try and do the same thing or some other way for texturing the 3D model with STL extension?
This is a new area for me, wandering in the dark for now.
Thanks in advance for your answers
I'm new to PB and trying to figure out a question like this.
Found the old post on this forum https://www.purebasic.fr/english/viewtopic.php?p=554915 about how to do texturing of 3D model with STL extension. Went through all the steps one by one until the moment where I have to accept the defaults in UVMapper Classic. The model had to appear on the screen and I had to save it in OBJ format. However this did not happen, I tried it several times, nothing. What could be the problem, the original 3D model itself or UVMapper? Can anyone advise another software to try and do the same thing or some other way for texturing the 3D model with STL extension?
This is a new area for me, wandering in the dark for now.
Thanks in advance for your answers