Antialiasing and Anisotropic filtering
Posted: Sat Oct 11, 2003 3:15 pm
With 3.80 and its DX-support, is it able to make a screen with Ogre use FSAA and Anisotropic filtering? Read a few C++ code-samples but did not get any wiser.
http://www.purebasic.com
https://www.purebasic.fr/english/