The Awakening Of The Dark Queen

Applications, Games, Tools, User libs and useful stuff coded in PureBasic
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darius676
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Re: The Awakening Of The Dark Queen

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idle
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Re: The Awakening Of The Dark Queen

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Looking good 👍
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Re: The Awakening Of The Dark Queen

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:mrgreen:
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Re: The Awakening Of The Dark Queen

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Re: The Awakening Of The Dark Queen

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Re: The Awakening Of The Dark Queen

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Re: The Awakening Of The Dark Queen

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https://mark-dowen.itch.io/
BUILD 1.0110 :
Loads of bug fixes:
logic and timer errors,
collision system,
Error in object management (boss/player objects could be removed from the map under special circumstances, could lead to the game not being able to be ended.
Leap - Reworked enemy timing:
Enemies will no longer continuously jump when they initiate the first jump.
Many maps revised:
light, collision, layout.
Various clean-ups (code/maps)
Maps are included in this version:

"The Awakened Knight".
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Re: The Awakening Of The Dark Queen

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porky looks great. well done.
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Re: The Awakening Of The Dark Queen

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Re: The Awakening Of The Dark Queen

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idle wrote: Wed Sep 14, 2022 12:52 am porky looks great. well done.
Thank you for your feedback. I added a new feature: acceleration and sluggish movement for all moving objects in map. Every object can be set to its own acceleration and sluggish movement.
Too jump as far as possible the player will have to hold the direction key/stick in move direction, so the char gets Max speed. Maybe I will have to do some adjustments to maps and values to keep a good and fair gameplay.
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Re: The Awakening Of The Dark Queen

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Re: The Awakening Of The Dark Queen

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Now new (requested) feature:
https://www.youtube.com/watch?v=KSyYJu_iHf8
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Re: The Awakening Of The Dark Queen

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Re: The Awakening Of The Dark Queen

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"Grim Wood" New Enemy Preview:
https://youtu.be/TEJpaJb3oJ4

Get the latest version:
https://mark-dowen.itch.io/thorins-world-working-title
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